Semicoop

Achievement Badges #ITTD2018

Semicoop

International Tabletop Day is an initiative of Geek & Sundry and is a day to celebrate board gaming! G&S will be streaming board game plays live all day on various channels like YouTube and Twitch and throughout the world, events are organized where people can come together to play games. 

Like last year, we thought it would be a good idea make some fun badges again that you can use and share with other people on International Tabletop Day on April 28th! Print them as stickers, magnets, on plain paper or make actual buttons of them – whatever you like! You can award them to yourself or even better: to friends or people you’ve just met during this day of playing games. It’s a quirky fun little thing we’d like to gift to the board gaming community. (A special thank you to Jake Alexios for the idea for the first player, persistence and the spice of life badge!)

You can download a print-friendly .PDF file here or the *.PNG file here.
We’d greatly appreciate it if you would tag us on any social media channel when you post pictures of the badges, we’d love to see them in action! 🙂

On April 28th, we’ll also be announcing the winners of our giveaways on our social media channels! If you have no clue what I’m talking about, you might want to check out our Facebook, Instagram and Twitter account to check it out. We’re giving away a signed notebook, a shirt and a tote bag from our merchandise store we’ve opened last week. Also, a little reminder that our 10% sale on everything will end tomorrow on April 24th.

And last but surely not least, the first video of the Subterfuge game Heinze has been playing for season 2 of ‘Clash of Creators’ a while ago has been published. Click here to see the video of everybody’s video diaries combined which was made by G-Club Channel! He did an amazing job on merging all the videos of 10 players. We can’t wait to see the other ones. 🙂

What achievement badges should we make for Tabletop Day 2019?

The post Achievement Badges #ITTD2018 appeared first on Semi Co-op.

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In My Daydreams

Reap: Part 10

In My Daydreams

Marcus flapped his wings and glided down the tunnel. “If we were in a movie, you and I would probably be okay.”

“And why is that?” We’d slowed to a point that I was mostly upright.

“Here’s the deal: you’re the guy who gathered everyone together. I mean, yeah, you didn’t try to, but in the movies that’s the main character. Pretty much all his friends die, but he’s okay. I’m okay because the gunfighter who falls in love with the local girl survives too. Jaclyn would be in trouble though because she didn’t get romantically involved. She got attached to a dog. In most versions, a gunfighter connects with the kids, but a dog’s close enough. She’d end up dying to defend the animal.”

“Dunno,” I checked the tunnel map. We still had a couple miles to go. “If you think about it, Tikki’s as much a gunfighter as a local girl in this case. She spends most of her time with us and she’s new to the place. Also, if Iolan gets enough sperm from you, it sounds like everyone in the colony will be descended from you eventually.”

“That’s messed up, but this is a modern, sci-fi retelling. Why not have artificial insemination? For that matter, half the group’s female, so why not have romance within the group?  I reckon that future versions of the story might include gay romance.”

“You reckon?”

“You bet, pardner.”

We floated through the darkness. “So, where does the plant fit into all this?”

Marcus flapped his wings again. “I don’t know. This is a science fiction version. It doesn’t really map. There’s generally an experienced gunfighter or two. Crawls-Through-Desert might be one of those guys, but then there’s Katuk. In the movie, the guy who doesn’t fit into the group is also the youngest and ends up with the village girl. Here, I’m the youngest, but I fit in and Katuk is the only Xiniti. Plus, he’s got no romantic interest in humans.

“For that matter, there are versions of the story where no one dies at all. I’m pretty sure everyone lives in A Bug’s Life because that’s Disney. Plus, I don’t know if you ever saw that old TV show The A-Team on cable, but they retell the story every single week and not even the bad guys die.”

“You realize we’re not in a movie, right?”

Marcus laughed. “I noticed. Because if we were in a movie there wouldn’t have been an irrelevant side plot about Lee’s people and whatever happened with Kee Otaki back on K’Tepolu. That’s basically a ‘disappearing magic shop’ story except that there wasn’t anything special about the parts you bought beyond being good parts. If it did include Kee, that would be piss poor editing.”

We were within a mile. “What about the, ‘Let’s play Monopoly subplot’?”

He sighed. “That was probably a bad idea too.”

“Yeah,” I said. “We should have been playing ‘The Settlers of Catan’.”

“I know there are better games but Monopoly’s a classic.”

We made it to the hideout a few minutes later, passing the force fields they’d used to block the tunnels, and flying over the caverns’ streets, dodging buildings with a combination of our night vision and the streetlights. Finally we landed in front of the structure we shared with Jadzen Akri, Kals, and the colony’s council.

Cassie met us at the door. She’d set her costume to civilian mode—it didn’t cover her head, allowing us to see that she was grinning. “Jadzen’s technical people got their ‘antenna’ working. They keep on telling me it’s not exactly an antenna, but can’t quite explain what it is, so I’m calling it an antenna. Anyway, we saw the ship blow up a few minutes ago. They got everyone off and then they deliberately blew it up. The council members were saying that’s standard practice when there’s a certain amount of damage. They destroy the ship so that their enemies can’t get anything off it.”

Marcus nodded his head. “That’s kind of hardcore. It makes you wonder what happened that makes them go so far.”

I thought about it. “If you’ve got people around that pick up anything done in a place in the last hour like Daniel sometimes can, you’d probably want to break your ship up into the smallest pieces possible.”

“Not a bad idea,” Marcus said, cocking his head. “Too bad we can’t ask Daniel about it.”

Cassie tapped her foot. “The interesting question isn’t what they’re doing next, it’s what we’re doing next. The colonists are going to drive herds of megafauna at them and we’re going to keep them safe.”

I blinked. “Are we going to do this right now or can I sleep?”

“You’ve got a few hours.”

“Good.” I stepped around her and walked down the hall, preparing to drop my armor the first chance I could.

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In My Daydreams

Reap: Part 9

In My Daydreams

They’d taken one of the better positions possible. They were far enough behind us that turning around and firing didn’t give us a good chance of hitting while being close enough that if they kept on firing, they might hit us in the rear where the shields were open for our engines.

I kept up evasive maneuvers, but since I was going back to the planet, I also didn’t want them to follow the ship down to the surface where I hoped to hide it.

Marcus’ voice sounded over my implant. “I’m firing at these guys with the small guns, but they can’t do anything at this distance. The main gun could take them out, but hitting won’t be easy. We’re going to have to turn around and chase them if we want to hit them.”

“I know. I might have an idea.” Aware of my surroundings through the implant, I could see his blasts bounce off their shields or miss and disappear into the darkness of space.

Then I realized what I could do. We were in near-space and we weren’t that close to the planet. I couldn’t use blink space to leave the star system, but I could blink out while I was inside the system—probably. I had the ship’s computer calculate what I wanted to try while I continued to dodge.

It didn’t take long. As our shield absorbed another shot and the ship’s capacitors’ showed a higher level of stored power, I decided that now would be a good time to use that power. We were already in near-space. I threw the ship into jump-space and then immediately into blink-space.

Instants later, we appeared several planetary diameters on the other side of Hideaway. I’d transitioned back into near-space and didn’t wait to find out if the fighters would figure out what I’d done. I aimed the ship straight at Hideaway, going as close as I could to it before coming out of near-space.

The coastline where the colony hid was still in the dark but only by a little. I matched the ship’s velocity to the planet’s so that the ship would transition out at essentially zero and set the anti-gravity to turn on as soon as there was gravity to counteract.

That left us a few miles from the caves and the ocean. Marcus and I stepped out of the ship, flying low toward the caves while the ship dove into the water.

On the way back, Marcus and could still see the glow of rockets ascending and descending from orbit. We’d destroyed the engines but not the battleship itself. So they must have been saving people and equipment. This was good in that we’d minimized casualties and bad because they were coming down to the ground where they could be used to fight us.

Lee would have killed them all and maybe dropped the battleship’s burning remains on the Marines’ camp. Many of Lee’s plans had that kind of elegance—if by elegance you mean that you’ve killed almost everyone in one action, an action that you’ve been setting up in the background since the beginning of the fight (or even before it).

I liked Lee, but I didn’t want to be him. I preferred to believe that life was worth something and that the less of it you take, the better for everyone in the long run. Seeing the dropships heading up and down from battleship and knowing that Extinction class ships typically held 5000 people, 1000 of whom were marines, I couldn’t help but wonder if Lee had the right idea.

That was a lot of people to fight.

I knew that that wasn’t how Lee would be looking at it. He’d see the opportunities. The majority of the people on that ship were most useful for running a ship. When it came to surviving on this planet they were as much of a burden as an asset. It was just a question of how to use them.

Wings outstretched, arms hanging onto my legs, Marcus asked, “How many people do you think survived?”

“No idea,” I sent back, “but we focussed on killing the engines instead of the people. I’d bet the majority survived. Their standard uniforms all work as spacesuits for a little while, so even if we depressurized the hull, they’ve got a chance.”

“This is going to be crazy. I know that this is the plan and that taking out the ship means they can’t blast us from orbit, but this means they’re stuck here. I’d be surprised if that agent doesn’t try to finish his mission anyway. They probably used the ansible to send a call for help already.”

We were nearing the caves. The giant rock mounds were less than a mile ahead. I aimed for the cave entrance that gave us the most efficient route.

All the same, Marcus was right. We should have blown up the ansible while we were up there. Now we were going to have a race between the Xiniti, the Cosmic Ghosts, and the Human Ascendancy’s reinforcements to see who gets here first.

Marcus wasn’t done though. “You know what movie this is like?”

We flew into a cave. I slowed down to give myself more time to turn and Marcus let go of my feet and flew under his own power.

“No,” I told him via our implants.

“This is a lot like ‘The Magnificent Seven’ or ‘Seven Samurai’ if you want to go with the original. There’s a small town that can’t pay much, but it’s being threatened by bandits and their leader. Except they hire a ragtag bunch of gunfighters who defend the town.”

I hadn’t seen the movie. “How does that go?”

Marcus gave a lopsided grin. “The town is saved. The bandits are destroyed, but almost all the gunfighters die.”

“Awesome.”

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In My Daydreams

Reap: Part 8

In My Daydreams

At least I could take them in video games. Hal had thrown ships from the Human Ascendancy, the Alliance, machine race clans, various independent human groups from inside the Quarantine, and Abominators (just in case) against me.

I tried to think about fighting in near-space. It was weird because your weapons didn’t hit as hard because they leaked into other realities—including ours—in small amounts. You could fly through starships and even asteroids If they were small enough. Plus, you’d eventually be moving faster than light, allowing your battles to cross the solar system, while also allowing you to get close enough to planets to use their features to hide your ship—within limits. If you got too close, a planets’ gravity would pull you out of near-space and into real-space.

What was the practical application of all that? I flew straight toward the system’s gas giant. It had upwards of 10 moons. I hadn’t counted them all, but it was enough to hide behind. The only bad point about the idea was that we’d have to dodge weapons during the trip. On the bright side, it would only take us eight minutes to get there—longer since I’d be taking evasive maneuvers the entire way.

I didn’t have a choice. The ship’s shields hid the ship at night or in normal space (provided the sun wasn’t in the background), but in near-space, a shielded ship stood out more to a ship’s sensors. We weren’t going to lose them.

The main gun was on the front so we couldn’t use the that as easily as we’d have liked to. Marcus had to use the smaller guns that could be pointed backward in order for us to fire at anyone or anything at all. Their shields helped them the same way hours did us, absorbing the hit.

We did even try the main gun and I say “we” because it was complicated. Marcus charged it and I flipped the ship around in place, letting the forward momentum carry us but turning the ship around completely. He fired, hitting once. In that one shot, he happened to fire as the fighter jerked to the left to get out of his direct line of fire—exactly what it needed to do, but not as quickly as it needed to do it.

The shot hit the side of the engine compartment, taking down the shields in a burst of blue light, and destroying something inside, probably their near-space drive to judge from how the ship disappeared, turning blurry and distorted as it reappeared in normal space.

Even though we might want to try that constantly, we couldn’t, each time we tried, we lost a little more of our lead. The constant evasive maneuvers meant that we couldn’t fly at our fastest speed. Still, even then we were staying ahead. When we flipped around to fire though, we used the near-space drive to keep us in near-space, but couldn’t continue to accelerate. They, of course, could keep on accelerating the entire time, slowed only by their attempts to dodge.

We were a little faster than they were—just enough that if we fired once and kept accelerating for a while, we could make up the time we’d lost. So, we did try it two more times, flipping the ship over a different way, turning left then flipping upward… We didn’t hit with either of them, but we got them used to the idea we’d do a 180 degree turn and fire.

I’d decided that we weren’t really trying to make it to the gas giant. All we were doing is trying to do is make them believe that we were heading for the gas giant, using our attempts to fire at them to show that we were trying to keep them behind us until we reached the gas giant’s moons at all their potential cover.

A couple minutes in though, I sent Marcus the overall plan I was using, one that Hal had tested. Even though it wasn’t inevitable, it had a good enough chance.

“We’re starting now,” I told him. “Are you okay with it?”

“More than I would be with heading to the gas giant for real,” he said. “Besides, we already got one of them.”

“Okay, then. Step one…” I flipped the ship again only this time I wasn’t flipping the ship over. I was pointing the ship’s nose down, heading away from all the planets instead of turning around to fire. They’d done what they’d done the other three times, spreading out to avoid the inevitable shot from the main gun.

As they realized that I hadn’t done the expected, I flipped the ship again, aiming the main gun upward at one of the fighters just as it began to turn to aim at us.

Marcus fired first and unlike last time, he hit something explosive. The fighter disappeared in a ball of fire, the burning remains blurring and phasing back into real-space.

Meanwhile, we headed back toward Hideaway, hoping to make the planet while we still had some night to use to hide the ship. The remaining two fighters were still behind us, but they appeared to be hanging back even if they were still firing.

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Semicoop

Still no system

Semicoop

Last week was Semi Co-op’s 3rd anniversary! We’re celebrating with a comic (number 160!) which is a nod to our very first comic! The looks of our characters have changed quite a lot over the years and we thought it would be fun to show how much has changed in a single image. And yet very little has changed… our games are still spread out throughout the house. 😉

To celebrate this wonderful milestone we’re launching a thing we’ve been working on since the last couple of months: SEMI CO-OP MERCHANDISE!!! You can actually get yourself the shirts you see in the comic above! We’ve opened a store on Threadless, which means shirts, bags, notebooks – we’re offering a wide selection of designs and products and the best thing is that when you get yourself some cool swag, you’re also supporting us a little, which is highly appreciated. <3

To celebrate our launch, we’re offering everybody a 10% discount this week!

We have some awesome ideas for future board game themed collections and we can’t wait to get working on them and make them available later this year.

Keep an eye out on our social media channels this coming week, we’re giving away some cool stuff.

Which of our 160 comics is your favorite?

The post Still no system appeared first on Semi Co-op.

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In My Daydreams

Reap: Part 7

In My Daydreams

Knowing that most battleships had sensors that extended into near-space, and that my ship’s stealth was more an accidental product of the shields than intentional, I stayed in near-space until I was just past the Annihilation, flipping over when I was past the rear of the ship.

Marcus had started charging the main gun the moment the ship came in sight, so when I transitioned out of near-space and into real space, I felt the shields thin near the nose of our ship and the main gun released a blast of white light. Meanwhile, our other guns targeted the guns in guard position to protect the engine exhaust.

Like most battleships, they had their shields at half-power even when no enemies were visible, a soft blue glow. We’d planned for that. Our ship had been designed to be a small ship capable of damaging battleships even before my grandfather increased its power output.

The main gun shattered the shield, throwing bits of glowing blue into space where they shrunk and disappeared. Marcus had aimed it at the most vulnerable spot—the hole at the bottom of the nozzle. The nozzle melted, the hole expanded, and something inside the ship exploded. It wasn’t the kind of explosion you might see in Star Wars, one where the whole ship explodes. It was flash of red, yellow, and orange that flared, jutting out of the cracks and the undamaged nozzles, followed by smoke.

I’d seen that kind of explosion before in simulations and felt confident we’d damaged the fusion power plant as well as the banks of capacitors that held a charge ready for weapons and jumps. Even better, the ship’s sensors confirmed my theory.

Half of the lights winked out across the ship—the windows near the lines of turrets were still on—and to my surprise the ship’s directional thrusters fired and the battleship began to turn.

“I’m going in,” I told Marcus.

I had a sense that he was shaking his head, but he said, “I’ll be ready.”

We flipped into near-space—which maybe wasn’t the smartest idea or people would try what I was trying all the time. I flew the ship inside the battleship, staying in the nearest of near-space, barely outside reality. We were close enough that weapons we fired would fall out of near-space and hit things in real space.

Not coincidentally, the reason it wasn’t smart to fly through here was that most ships carried devices that could knock us back into real space where we’d then attempt to inhabit the same space as the battleship—which was generally bad for both ships. They’d probably turned off fields like that when their main power plant went down.

We’d flown into the engine compartment—which was large enough that we could have flown inside if the back had been open anyway and also if it hadn’t contained two fusion power plants, a near-space drive and a jump drive, a massive bank of capacitors, and fuel for all of that.

As was normal for near-space, everything outside the ship had a hint of blurriness, but we could see enough. We were near the top of the room to give us the best chance to see the ship’s backup power plant.

It wasn’t that hard. The second power plant was at the far end of the engineering compartment, roughly the middle of the ship.

Marcus didn’t have time to give our main gun a full charge, but we didn’t need one. We didn’t have to break a force field or the hull. All I  had to do was fly forward, watch as Marcus aimed the gun at the block-shaped device at the front end of the compartment.

The blast hit about three quarters up the side, making a hole in the gray wall. Fire erupted from the spot, hitting the next drive in line—a jump drive so far as I could see.

Small figures wearing white space suits ran away from the line of massive engines. I didn’t have time to feel guilty or afraid for the people who might be dying because of our actions. I did notice that some of them didn’t have legs as much as a second pair of arms—they climbed down the sides of the drives.

At about the same time, we passed outside of the Annihilation’s hull. Going deeper into near-space, I aimed our ship toward the system’s outer planets, not because I wanted to go there but because I guessed that a few of the fighters might try to pop into near-space and chase us.

And I was right.

Four of them peeled away from Annihilation, firing blasts of energy at us. I wasn’t sure we could outrun them in near-space, but we could probably take them.

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Semicoop

Behind the scenes

Semicoop

No Pun Included is a board game review series with a humorous twist and they are currently running a Kickstarter campaign to finance their next series of videos! We wanted to highlight their amazing work this week. If you’ve never heard of them, definitely check out their YouTube channel and consider throwing some bucks their way so they can continue the awesome stuff they’re doing! 🙂 Their main goal has been reached, but if they reach £30.000 – Elaine gets to work full time on NPI as well and that would be amazing.

A post shared by Semi Co-op (@semicoop) on Apr 5, 2018 at 1:56pm PDT

This comic is not just about Efka en Elaine, I think that it is relatable for most board game content creators. There is a lot of work behind the scenes of all the awesome stuff people make that you’ll probably never see.  Thinking up ideas and concepts, writing scripts, making sure you have the right props for the shot, producing the actual content and then sharing it with the world. It’s hard work, but everybody does it because they love the hobby and the community. It’s a beautiful thing.

In other news… We’ve been interviewed by Ruel Gaviola for GEEK & SUNDRY and we’re super hyped about that! 😉 You might have already seen the article on one of our social media accounts, but if you have not: click here to read the interview. We talk about the start of Semi Co-op, board games and of course about… scones! You can never mention scones too often in our opinion.

Geek & Sundry is doing a series of articles related to board gaming because International Tabletop Day is coming up (28th of April), so check out their site to read about all kinds of awesome board game related things, like these board game themed deserts!

April is going to be a busy and exciting month with our 3-year anniversary coming up. We’ll tell you more… next week!

What’s the secret in your board gaming life?

The post Behind the scenes appeared first on Semi Co-op.

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In My Daydreams

Reap: Part 6

In My Daydreams

I walked to the front of the ship, sitting down in one of the chairs in the cockpit and connecting to the ship with my implant, feeling my surroundings as if I were the ship—the weight of the water around me, the lightness of the air above me, and the buzzing noise of encrypted communications between the battleship above and the ships on the ground.

I sensed Marcus come online, taking over the weapons and shields, leaving me with piloting, monitoring the engines, and repairing them if it came to that.

Deciding that we were better off under the water, I checked if the door was fully shut and dove, propelling the ship with the anti-gravity. While not as fast as the main engines, it made less noise. My only worry was that there might be megafauna in the ocean too.

The ship’s sonar wasn’t detecting anything though, so at least it didn’t look like we were going to fight some kind of giant seal.

Hal got back to me with his simulations after a few minutes. Using near space to get close worked well, provided I did it before they mined near space. The difficulties came with the target. Firing at the bridge of a battleship didn’t work because in an age of implants, the bridge became redundant. As long as there were qualified people and working sensors on the ship, the bridge crew could be anywhere. The ship’s main gun was the obvious target, but disabling it only meant that it was disabled. Simulations showed that they had bombs aboard capable of taking out the caves and even if the simulations were wrong, they could tow an asteroid to the planet and drop it on the rock formations from space.

If we wanted to be sure, we needed to go for the engines and the only problem with that was that everyone goes for the engines. A ship that can’t move, can’t fight (much). Engines have extra physical shielding. Many have stronger shields protecting them. The nozzle on the end was the most vulnerable point because you couldn’t cover it with shields while accelerating. Most ships placed extra weapons back there to discourage rear attacks.

“Marcus, are you looking through the simulations?” I brought our spaceship closer to the surface and checked the air above us with the passive sensors without seeing anything. That was good as far as it went.

A noise from the real world made it into the simulation—Marcus sighed. “It’s not looking good. From what I can see, the best simulations are the ones where we pop into real space right behind the engines, blast the ship power plant with our main gun, pop out into near space and then back into real space enough times that what’s left of the engine room isn’t fixable. It would be easy except that Hal’s assuming that there are still fighters up there.”

The shadowy forms I got out of the passive sensors didn’t give much detail about the battleship. “He’s probably right. The Extinction class battleship has a lot of fighters. On the bright side, our shields hold in most simulations. So that’s the good news.”

Marcus laughed. “Most. That’s the best shot. Are we going or did you have another idea?”

“No,” I said. “I don’t have a better idea. Be ready with the shields.”

I let the ship float upward until it was outside the water. As I did, I felt the barrier of the shield surround the ship. I’m not sure how to describe the barrier. Electrical? It’s certainly in there, but that’s not a major component of the shield.

In any case, the shields came up as the ship cleared the ocean water. With the shields on, we were invisible to any form of detection that I was aware of. Energy was simply absorbed, making the shields appear black, and making the ship a silhouette of itself. That sort of thing stood out during the day, but fortunately, it was night.

I continued to use the anti-gravity. It wasn’t quick, but when I used it, I didn’t have to thin the shields and release heat for it to work. That meant that no one did see it when I flipped the ship into near space about a kilometer above the planet.

Everything around the ship became blurry to the sensors as we shot upward at what would have been near light speed in our own universe, arriving in orbit almost instantly. I slowed the ship so that I’d have to aim it toward the rear of the great cylinder shaped battleship ahead.

An unknown number of small, blurry ships flew next to the main ship, but a quick count showed it was at least ten. When I exited near space, I’d have to move.

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Crying Grumpies

Nacidos de la Bruma para Genesys (parte 3)

Crying Grumpies

Mistborn-Nacidos_de_la_Bruma-Crying_Grumpies-Steve_ Argyle

Y llegamos a la penúltima entrada en la serie de artículos escritos por Jeit Grumpy para llevar Nacidos de la Bruma al sistema de Genesys. Hoy nos adentraremos en talentos derivados de la alomancia. En Genesys los talentos son la parte que ayuda a personalizar más nuestra ficha, de una forma similar a los feats de Pathfinder D&D 3.5. Para aquellos que conocen los libros saben que quedarse sin metal es la muerte de los brumoso y veremos como implementarlo en nuestras partidas. Os dejo en buenas manos.

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Como talento: Los talentos se ven afectados por la alomancia de dos maneras:

Mejorando talentos existentes: Algunos talentos existentes se ven potenciados por el uso de alomancia. A continuación voy a poner algunos ejemplos (poniendo el tipo de brumoso que se beneficia) pero lo suyo sería concretarlos con el director de juego.

Desperate recovery (tier 1) (Violento): La tensión que se cura pasa a ser Alomancia+1

Clever retort (tier 1) (Encendedor/Aplacador): Las desventajas adicionales pasan a ser Alomancia+1

Rapid reaction (tier 1) (Ojos de estaño): El máximo de fatiga que puedes gastar en el talento pasa a ser el doble del rango en este talento.

Berserker (tier 2) (Violento): Reduces el coste de fatiga en tu rango de alomancia, puedes realizar ataques a distancia.

nacidosdelabruma-mistborn-imperiofinal-finalempire-cryinggrumpies-thegrumpyshop-1

Creando talentos nuevos: Usando las reglas de creación de talentos (y tomando otros libros como fuentes), es posible crear talentos nuevos que reflejen otros usos alománticos. A continuación os pongo unos cuantos ejemplos.

Ignorar dolor (tier 1)(Aplacador): Puedes realizar una tirada de Alomancia con la dificultad de la severidad de una herida crítica que haya sufrido un aliado a rango corto para que ignore los penalizadores de la misma durante una escena (siempre y cuando permanezca cerca del aplacador).

Lanzamiento coordinado (tier 1) (Lanza monedas y Atraedor): Obtienes un dado azul por rango en este talento cuando ataques con Alomancia (Hierro o Acero) en el mismo turno en que un aliado haya atacado usando Alomancia (Acero o Hierro)

Incitar rabia (tier 2) (Encendedor): Puedes causar el efecto del talento de Berserker sobre un objetivo, si no es voluntario será una tirada enfrentada entre Alomancia VS la Disciplina del objetivo. Debido a la falta de sutileza del talento, no se puede usar fuera de un combate (o de un contexto violento).

Nube densa (tier 2) (Ahumador): Mientras la nube de cobre está activa, el ahumador puede proteger a sus aliados de la alomancia emocional otorgando dos dados azules a sus tiradas enfrentadas contra ese poder.

Sé cuánto metal te queda (tier 3) (Buscador): Funciona igual que el talento Forgot to count? Salvo que se aplica a la reserva de metal.

Reserva superior (tier 3) (cualquier brumoso o nacido de la bruma): Una vez por sesión si vas a quedarte sin reservas de un metal (que no sea Atium) puedes ignorar el efecto a costa de reducir el valor de consumo en un punto hasta el final de la escena.

Como sugerencia añadiré que estos talentos deberían ser más accesibles para los brumosos que para los nacidos de la bruma (a no ser que el talento especifique al nacido de la bruma), se consideran de un rango superior (y por tanto son más caros) si los adquiere un nacido de la bruma.

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Gasto de metales: Usar alomancia requiere quemar metal y por tanto al usar una habilidad alomántica esta reserva se va mermando. Para reflejar esto he optado por una regla más sencilla que la de ir llevando el registro de cuánto tiempo llevas quemando metal.

Cada metal tiene asociado un número de consumo, cuando se hace una tirada ya sea en cualquiera de los tres casos mencionados arriba y se obtienen tantas desventajas como el valor de consumo, se habrá agotado la reserva de metal que había ingerido el alomántico (ya sea por consumo o porque el metal/aleación no era puro) y por tanto no podrá seguir usando ese metal hasta que renueve sus reservas.

[ Si lo veis muy forzado también se puede añadir la regla de gastar un punto de destino para ignorar este efecto pero sólo cada jugador sólo lo puede hacer una vez por sesión.]

El valor asignado deriva principalmente de su utilidad relativa, a mayor utilidad menor valor de consumo por lo que es más fácil quedarse sin reserva. El listado queda tal que así:

Acero/Hierro/Peltre: 3

Zinc/Laton: 4

Estaño/Cobre/Bronce: 5

Focos: este apartado mejor lo comentamos más adelante. De momento sugerir objetos del entorno como posibles focos de ataque. Para no dejar en desventaja a los otros metales me he sacado un talento de la manga que puede ayudar.

Especialización (Tier 2) (Violento, Buscador, Encendedor, Aplacador*): Cada vez que compras este talento puedes eleguir un efecto que puedas añadir cuando hagas alomancia. Reduces en uno el aumento de dificultad que otorga ese efecto.

* Atraedores y lanza-monedas ya se pueden beneficiar de objetos para mejorar sus efectos, los ojos de peltre y ahumadores no tienen efectos de hechizos propiamente dichos así que no les sirve.

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Chef de nuevo a los mandos, hasta aquí llega la parte sin spoilers. En la próxima y final entrega hasta el momento nos adentraremos en terrenos para los que será mejor os hayáis leído las novelas.

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In My Daydreams

Reap: Part 5

In My Daydreams

I held my breath for a moment, thinking about how it would work. “Here’s my idea. You know how near space extends nearly to the planet? No one takes advantage of it because anyone with any sense sets up near space mines around the planet. It’s cheap and easy to do for most planetary governments. But here’s the thing, it’s not cheap or easy for a small colony like this, so you never did it, right?”

Jadzen didn’t say anything at first, but after frowning, she said, “No. We couldn’t afford it. The mines around the Lagrange point were all we could fit in the budget.”

I nodded. “Right. So there aren’t any mines in near space because you couldn’t afford it. Also, that ship above us may have mines, but they probably aren’t sending them out yet because they don’t know how long they’re going to be staying. Plus they’ve got control of your mines so they’ve got control of all the probable routes into the system. They’ve got control of real space and someone coming in through jump space has to enter real space first. Only after that could they go into near space.

“I’ll do what I’ve done before in this situation—flip into near space on the planet, come out of it right next to the ship and start blasting away before they have time to respond. They’ll be surprised because they destroyed your fighters and they didn’t see any evidence of our ship. At least that’s my theory. They might have a few ships outside the main ship and those ships are probably near space capable, but they won’t expect us the first time. After that, it’ll get complicated.”

My implant registered questions from everyone in our group or near to it. I set up a private channel for Jaclyn, Cassie, Katuk, Marcus, Tikki, and Kals because they were asking the questions—more or less. Katuk, Marcus, and Tikki hadn’t asked anything, but I included them because I didn’t think I should leave them out.

“When have you done this before?” Jaclyn’s voice sounded in my head.

“In video games,” I told her, “but not some random space game, a realistic one. I told you about it.”

She shook her head. “The ship’s video game. I do remember it. Do you think it could possibly be as good as the real thing?”

“Well,” I said, “you were with us when the ship ran us through exercises on the way out. What did you think?”

“I felt like I was there.” She nodded.

Tikki, who I remembered made some kind of hobby out of AI, said, “It appears to be a powerful AI whose primary focus is combat simulations. I would trust its judgement implicitly in such things. When we trained on the way here, it became clear to me that it was one of the more powerful AI’s of its type.”

“Grandpa found it after a battle near our planet,” I told her. “He scavenged almost every piece of the ship.”

Tikki’s face lit up. “I would never have guessed. It was connected seamlessly and he’d improved on what he found. He had an amazing mind.”

“If you’re confident,” Jaclyn’s voice stayed even, “then go for it.”

Kals’ voice broke into the conversation. “Everything Nick said fit with what I learned about space combat in school. I wasn’t a specialist, but I’m comfortable with his plan. They won’t expect it.”

Outside of our channel, I looked over Jadzen, the Council and the plant in addition to our group. “I’ll need a volunteer to help me with either weapons or piloting. I can do both, but I’ll do better with only one.”

Marcus waved his hand. “I’ve got more hours training in the ship than anyone else here and I’m less useful in a straight fight than most. I’ll go.”

Jadzen Akri looked us over. “If you’re going on the attack, we’ll have to prepare to fight. I’d like the rest of you to meet what there is of our fighting force.”

Then she turned to me. “When are you going to go?”

I thought about it. “Now, I guess. The longer we wait, the more likely they are to start mining near space.”

“Then we’ll have to signal our people immediately.” She looked over at Kals.

“I know,” Kals said, her voice raising. “I’m part of what little we’ve got of a fighting force. I’ll show you there.”

As everyone began to leave, I commanded my armor to reassemble. It covered me, reorganizing into the “fake Xiniti” version within a few seconds.

Marcus stepped up as it finished. “What’s the most convenient form for you to carry me in? I can fly after you if you’re not worried about speed, but if you are, I could hang on and turn into something aerodynamic.”

We went with the second option. Marcus hung on to my legs and transformed into a shape that reminded me of a paper airplane. I felt a little less maneuverable, but it wasn’t too bad.

We flew out of the tunnels and out over the water of the ocean near the tunnels’ stone cliffs. It didn’t take long before I flew over the area where the ship had hidden itself. The ship surfaced and we went in for a landing, Marcus letting go as I circled and swooping down next to me as my feet touched the hull.

He swung inside the hatch before I managed to climb down to it, but then we were both inside. “Hal,” I told the AI, “we’re going to have to either destroy the ship or hurt the main gun so badly they don’t have a chance of fixing it.”

[I’m already running simulations of the possibilities. I’ll give you a list of your best options shortly.]

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Semicoop

Call of the Kickstarter

Semicoop

You might have noticed something looks… different. And you’re right! We have a new and improved website! 😀 Our website started to look really outdated and that started to annoy us, so we decided it was time for a fresh look. We’ve also updated our info page and we’ve added an FAQ page, maybe that one question that you’ve always had is in there.

If you come across any bugs, please let us know through any social media channel or just post a comment below. 🙂

The number of board games that are being launched through Kickstarter this year is gigantic! Kickstarter is a wonderful platform to gain enough funds to be able to produce a game and this is especially important for the smaller developers. But the bigger players that are well known for their high numbers of miniatures that come with their games, like Cool Mini or Not, almost certainly know that their Kickstarter campaigns will succeed (looking at previous successes) and it seems like the stretch goals are getting more and more lavish because of that.

While there is nothing wrong with this, it does feel like games are getting more and more expensive because they have to look amazing to stand out from all the other Kickstarter projects and this is holding us back when considering buying a game through Kickstarter. Because we enjoy playing a lot of different games, it doesn’t feel logical to spend a lot of money on just a single unproven game.

What is the most epic Kickstarter project you’ve seen/backed?

The post Call of the Kickstarter appeared first on Semi Co-op.

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In My Daydreams

Reap: Part 4

In My Daydreams

Sleeping in the Rocket armor wouldn’t be completely uncomfortable, but I didn’t want to do it. I clicked and the full Rocket suit sloughed off me, reforming into a block behind my legs, leaving me dressed in the current version of the stealth suit.

Overall, it was extremely convenient. I could sit on the block and did, leaning my back against the wall and looking out the rooms front window at the glowing lights and empty streets of the colony’s underground hideaway.

Cassie laughed. “Well, that’s nice. A built-in chair.”

I shrugged. “It should have been a built-in bed. Wake me up if I fall asleep.”

I don’t think I heard her reply, but she did wake me up. Everybody was there. By everybody, I mean Jadzen, Kals, Marcus, Tiki, Jaclyn, Katuk, Crawls-Through-Desert and people from the colony leadership including Iolan, but not Maru. I learned later that that was at his own suggestion because he might have more buried instructions to follow if he overheard us.

The room didn’t have a big enough table for everyone, so some people stood.

Once I passed on the video, Jaclyn asked Jadzen, “Let’s get this out of the way. Are you and the Council going to turn yourselves in?”

One of the council members laughed. I didn’t see who. Jadzen shook her head.

“I don’t know Agent 957, but all I’ve ever heard about him is that he’s an honorable agent as long as his orders allow him to be. If his orders don’t require him to lie, we can trust him, but we don’t have any way to know what his orders are. So we can’t trust him.”

Crawls-Through-Desert floated near the table, fronds moving as it talked. “As we discussed earlier, the Human Ascendancy’s patience will end and when it does, they’ll aim their battleship’s main guns at the tunnels and destroy them. It’s not enough to hide. We’ll all be destroyed if we try that. No, what you have to do is destroy the battleship or its main gun. Your ship appears to be more powerful than most ships of its size. Do you think you can do it?”

The plant angled its leaves so that they pointed at me.

I thought about it. “I think so. My grandfather tinkered with it for years–so it’s powerful, but also stranger than average. It’s not so powerful though that we’d be able to challenge the battleship to a direct fight and expect our ship to stand up to something with that many guns, much less if it manages to bring its main gun to bear on us. We’ll survive direct fights with multiple fighters, but if we have to take on a battleship, we’ll need to be sneaky.”

The plant’s fronds rustled. “Then that’s what you have to do. Destroying the battleship turns it from being a question of how long they’re willing to wait before destroying us to a question who can survive on this planet longest. I’m betting that’s you guys, especially when you start aiming the local megafauna at them.”

Marcus laughed. “That would be hilarious. I don’t know how we’d do that, but yeah, I’m sure they didn’t come prepared to stay.”

Iolan took in a breath. “It worries me that we might then find ourselves fighting them on the ground. We don’t have an army even if some of us are experienced at fighting.”

“True,” I said, “but I think you’ll still have a better chance against them on the ground when you know the planet and they don’t.”

Iolan frowned, but then nodded. “If we can keep them outside the force fields for any length of time, they’ll lose most of their force to the wildlife.”

Jadzen looked around at the group. “It sounds as if that’s settled. What do we need to do to do it?” She looked over at me. “What do you need from us to succeed?”

I imagined how I’d do an attack. “We’ll probably need a distraction. If they think they’re dealing with something completely different, they’ll have their attention on that. In an ideal world, we’d get control of your mines again and redeploy them against the battleship, but that’s not the only way to do it. Plus, when it comes down to it, they’ll probably start looking for an attack if the distraction leaves them time to think.”

After a moment, I said, “You know what? I think I’ll just take our ship up there now. I think I’ve got a way to do this that could work.”

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In My Daydreams

Reap: Part 4 (Interlude)

In My Daydreams

Above Hideaway
I walked through the spartan hallways of the flagship under pale blue lights. End of the hall, a hexagonal automatic door hissed open. I stepped on the lift. A young woman in a command jacket moved over, smiled, called me captain. Long brown hair, blue eyes. The same as mine. That’s what I hate about coming home – hard to tell who I’m related to. Half the crew probably shares a little DNA with me.

“Deck seventeen.”

“Yes sir.” She pressed the button.

I checked my equipment while I rode the elevator down. Everything I carried would dissolve if it wasn’t plugged in once a day. No sense in leaving something behind that could make things complicated. Laser sword? Check. Forcefield belt buckle? Check. Smart watch with trans-temporal emitter? Check.

Hopefully, Charley would drop me within arm’s reach of the guy, and I would be home in time for tea, yesterday.

The door to the lift opened. Another hallway, same as the other.

Passed Lieutenant Berry halfway down. He was a little taller than me, with those same blue eyes. Could have gotten them anywhere, but it still creeps me out.

“Captain Grandad,” he said.

I waved him off with a smile and kept going. Big hexagonal door at the end had a sign painted in red letters. “Teleporter Room 4.” I walked in without slowing down. The door hissed shut behind me.

Charley stood from behind his console looking trim, with a little goatee and short grey hair. His black uniform onesie probably dated from the last Andromedan War. He was old as hell; older if you count the fact he was technically born seven hundred years ago.

Administration didn’t see anything wrong with pulling him out of the timeline, so what’s the difference if I leave a couple of kids behind, right?

“Sir, ready for transport?”

I stepped on the dais, surrounded in mirrors. “Ready as ever.”

“Just to warn you, I received updated history on your target. We’re only 95% certain of where he was standing.”

“Good enough for me.” I drew my laser sword and fingered the emitter switch. “Engage.”

He nodded. “Happy hunting.”

Electricity crackled around my body as I dissolved into light, scattered, and reflected off the mirrors. My stomach lurched, and I found myself standing under a blue sky on an asphalt road. Old style dropships hovered high above twenty acres of expensive landscaping and a building so self-important it generated its own forcefield.

A couple people faced down a man in robotic armor. He hovered a few feet up, with the jets on his feet kicking up dust. Stubby wings supported a hodgepodge of weaponry as if he didn’t know what sort of alien he’d be killing today. Lasers. Mini-missiles. Tasers. Anti-retina strobes.

His comically deep voice played over a speaker, projecting faux authority. “I’m Agent 957 of the Human Ascendancy’s Genetic Management Office. I’m here searching for criminals and all who aid them. Surrender now or face the might of the Human Ascendancy.”

“Excuse me.” I shouted over the roar of his engines. The suit pivoted to face me. “I’m Agent 3-X-E. I regret to inform you that your timeline has been tampered with. You, personally, were meant to be rejected from the academy. Further, your intelligence on this operation was sent to you by enemies of the Galactic Council as part of a plot to subvert future technological development. You can return with me to my time if you like, but you can’t stay here.”

I didn’t really expect him to take my offer. He fired a pair of mini-missiles, an appropriate amount of force if I were an android.

Unfortunately for him, no period weapons could penetrate my shield. I stood in the cloud of smoke, safe from the heat of the blast, and activated the laser sword. Twenty feet of plasma sprung from the mouth of the tube.

The smoke cleared. Agent 957 was in two piles, one on either side of the road.

I yawned and tapped my watch as I turned to my awestruck observers. “Charley.”

His voice played back over the little speaker. “Yes sir?”

“I have some loose ends to clean up. Wait for my signal.” Clicked the watch again, turning the screen off. Walked up to the first young soldier and smiled to ease her nerves. “Anyone need a drink?”

April Fools!
If you enjoyed this bit, check out my fantasy serial at https://winocthetraveler.com/2017/09/22/erland-the-northman/ and follow me on twitter @John_Calligan

I really enjoyed catching up on Legion and had a great time guest writing. Thanks for having me!

And you can check out my (Jim Zoetewey’s) contribution to April Fools Day at

https://thezonewebserial.wordpress.com

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Crying Grumpies

Ready Player One: El huevo de pascua que el libro escondía.

Crying Grumpies
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Hace escasos meses que me leí el libro geek por antonomasia: Ready Player One, de Ernest Cline. La “muerte por hype” fue inmediata. Un libro vacío, que prestaba más atención a las referencias sobre la cultura pop que a la historia en sí. Supongo que de haberlo leído cuando lo hizo Arqueo, antes de que muchos de mis amigos hinchasen esta ópera prima al nivel de de “El nombre del viento” o “Elantris“, habría considerado que es una novela entretenida, sin más. Pero el libro escondía un huevo de pascua: una película dirigida por el grandioso y eterno Steven Spielberg.


Nos encontramos en Columbus, Ohio, año 2045. El mundo ha sucumbido a los excesos de la humanidad. Wade Watts (Tye Sheridan), un joven de clase baja, pasa su tiempo, al igual que el resto de la población, evadiendose de la realidad que lo envuelve a través de un sistema de realidad virtual llamado “OASIS“. Este infinito mundo online fue creado por James Halliday (Mark Rylance) que falleció en 2040. Halliday, envió un video póstumo a todos los usuarios de su juego, informándoles de que su multimillonaria herencia y sus derechos sobre OASIS, recaerían sobre quién consiguiera encontrar un “huevo de pascua” que había dejado escondido dentro de su universo virtual. A partir de ese momento, la mayoría de jugadores de OASIS, entre ellos Wade Watts, y una malvada empresa, llamada IOI, se pusieron en marcha para conseguir el tesoro escondido del genial creador de videojuegos, y así hacerse con el control de ese vasto mundo paralelo.

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Lo primero que hay que decir sobre el film de Spielberg es que, si bien respeta el espíritu de la novela, coge la base que tenía y la mejora. Es cierto que es poco fiel a la historia de Cline en cuanto a ciertos aspectos (que no spoilearé aquí), pero siempre es para bien. El director de Cincinnati da más forma e importancia a las relaciones interpersonales de los personajes que el escritor de Ashland y convierte la película en un divertido y frenético entretenimiento, con sabor ochentero, lleno de referencias (como el libro), pero sin perder la historia de vista.

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Otra de las cosas que puede sorprender a los fans del libro es que se pierden muchas menciones a videojuegos y cómics. Bien sea por un tema de derechos de la Warner, o bien porque el bueno de Steven es, obviamente, más un cinéfilo empedernido que un jugón o un amante lector del noveno arte, se sustituyen por alusiones a películas clásicas, más cercanas a un público genérico. Lo comido por lo servido. Pero no os alarmeis, para pillarlas todas (fuera de las más destacadas) tendréis que visionar el film en múltiples ocasiones e ir avanzando fotograma a fotograma en según qué escenas.

Spielberg no ha hecho su mejor película, como era de esperar, pero ha convertido un libro mediocre en un notable blockbuster que no tiene otra intención que la de llenar las pupilas de los espectadores con impresionantes secuencias de acción y aventura, y hacerles pasar un rato agradable. Curiosamente, un entretenimiento ideal para evadirse durante un par de horas de la realidad, como si dentro de OASIS mismo estuviésemos.

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In My Daydreams

Reap: Part 3

In My Daydreams

So I said, “I didn’t know that you knew that we were the ones who killed him. We didn’t even know that you were his child until we got here.”

Katuk looked between Jaclyn and I. “The Xiniti view it as appropriate that those who freed someone from the shame of their parent’s actions be involved in his passage into adulthood. Do you have different customs?”

Jaclyn blinked. “Yes. Very different.”

Thinking that we shouldn’t wait too long before running back to the caves, I tried to say it in as few words as possible. “In our world, we don’t make our passage into adulthood a mission. Also, many humans who found that we’d killed a member of their family would consider killing us.”

He nodded. “A result of personal attachment from being raised in proximity to your family. We’re raised in clan housing and only get to know our parents as adults. By then they’re back from their tours of duty. I have fond memories of my mother, my other mother and the uncles, but my father brought shame on us all. I have no wish for any revenge.”

Jaclyn glanced back out the end of the alley and then back to us. “We need to go. I think we should talk about this later so everybody knows where you stand.”

Katuk eyed her. “Did everyone expect that I would attack you if I knew?”

Pursing her lips, Jaclyn said, “Not really, but no one wanted to push the issue either. You’re like a human in your overall shape and that makes it easy to forget you’re not.”

Katuk tilted his head back, saying nothing, but then nodded. “I understand the confusion.”

“Yeah,” Jaclyn looked out into the darkness ahead of us, probably using her own HUD. “We should go before they notice us. Are you ready?”

I nodded, checking our surroundings with the bots I’d stationed about;. Katuk said, “Yes.”

She counted down. “Three. Two. One…”

Then she began to run. Katuk followed, leaving at almost the same moment, both of them becoming blurs as they crossed the field and then jumped over the force field at the edge of the settlement. Collecting the bots, I turned on the rockets  and flew across the open field and over the force field.

From there, all we could do was travel back to the caves, hoping that the Human Ascendancy forces didn’t detect us. In some ways it didn’t matter if they did. Agent 957’s broadcast had hinted that he knew that we were in the caves. It didn’t take a genius to guess at the caves. They were part of a rocky structure more than fifty miles long with enough tunnels that people without a map would get hopelessly lost.

We had a map in our implants that the colonists (okay, Kals) had shared with us, so we were okay.

Katuk and Jaclyn ran through the night at speeds between 200-300 miles per hour and I flew above them. It took about ten minutes to fly to an entrance in the dark. So far as we could tell, no one followed us. We did fly past megafauna that reminded me more of giant ground hogs than anything else. What they were in reality was anyone’s guess. I didn’t have time to take a DNA sample.

Jaclyn and Katuk passed around them before the giant groundhogs even realized that they’d passed. A few looked up at the sound of my rockets, but giant rodents with stumpy legs can’t be expected to pay a lot of attention to flying armor, so I was safe.

Before long we’d made it down the tunnels, past the force shields, and into the colonists’ underground city—or more accurately, village. By the time we got there, people were standing guard near the entrances to the cave, but not a lot of people were awake.

Cassie greeted us as we walked into the building we now shared with Jazden and Kals. It wasn’t much of a surprise. One of the side effects of Cassie’s powerset was the ability to stay up for days at a time.

“And?” Cassie walked with us into the common area on the second floor. “What’s happening out there?”

“They don’t seem to be coming down into the caves at this exact moment,” I told her. “It looks like they’ve landed about 800 troops on the ground near Landing. They’ve destroyed anything that looks like a starship. Plus, we’ve got a recording where their leader, Agent 957, implies that he knows that we’re down here.”

Jaclyn had been walking ahead of us up the stairs to the common area. She turned back toward us. “There’s no question that they’re coming for us, but they don’t seem to be in a huge hurry. We didn’t see anyone follow us into the caves or anything like that. They’re broadcasting a demand for Jadzen and the Council to surrender by noon tomorrow or they’ll kill everyone but the leadership. My bet is that that’s when they’ll come down here.”

Cassie nodded. “Sounds like it’s time to make a plan.”

I sighed. “I’d been hoping I might get to sleep.”

She laughed. “Yeah, right.”

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Semicoop

Calling Dr. Jones

Semicoop

This comic is a little meta, being about us playing The Lost Expedition… visualized in The Lost Expedition-cards! 😉

It’s a tricky co-operative game in which players try to reach the lost city with a team of three researchers: the navigator, the herbalist, and the explorer. We’ve played it a few times so far and it’s definitely one that we’re going to keep in our game collection. For us, it has replaced the solo game Friday. The Lost Expedition has a solo-mode as well and we just enjoy this game more (and the art is so pretty!). Most of the time you think you are doing quite well and then it spirals down into disaster. The times we won the game, it was because we chose to sacrifice people and let just one of the researchers make a sprint to the lost city. I’d love to make it with all the entire team one day. 😉

There also is a competitive mode in the game in which two teams of researchers try to reach the city first. I prefer the co-op mode, but I might need to give the competitive mode a second chance.

A post shared by Semi Co-op (@semicoop) on Mar 1, 2018 at 2:43pm PST


I’ve been really busy with all kinds of things that are Semi Co-op related which I can’t show you… yet! Luckily, times flies and in the coming weeks, we can finally share some of them and I’m really excited about it. 😀

What’s your favorite jungle themed game?

The post Calling Dr. Jones appeared first on Semi Co-op.

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In My Daydreams

Reap: Part 2

In My Daydreams

The implant’s information on the channel was that it was used to make announcements—a one way channel that ran recorded warnings except on the rare occasions that matters moved too quickly for recorded emergency information to keep up.

“I’m recording it,” I told everyone. Everyone back in the cavern needed to see it too.

Jaclyn nodded while Katuk peered into the distance, watching his own copy of the same scene.

Agent 957 sat in the cockpit of a heavy fighter—one of the deep space fighters used for scouting and other long distance missions. I guessed it was a fighter from the cockpit’s small size, but that it couldn’t be a regular fighter because of the outline of a door behind the seat. Normal fighters didn’t have any space for humans outside of the cockpit.

Staring directly into the camera, he said, “This is the end. We’ve found your planet and there’s no one here to protect you. The Xiniti’s ship is gone or hidden. If the Xiniti are there with you, there aren’t enough of them to fight Ascendancy marines. We have more than 1000 marines from ten different gene lines, all of them powered. I know you don’t have that many Xiniti. I also know that most of your ‘Xiniti’ aren’t even Xiniti. They’re humans. I know the Xiniti choose tough recruits, but they’re only human and if you’re hoping in them because they have active powers, so do we.

“And it’s not just the marines who have active powers. The crew of the Annihilation includes the pride of the Ascendancy—members of the Ascendant Guard, the Ascendancy Council’s own protectors. You’ve heard of two of them—Neves, who protected the First Citizen himself and Kamia of the Thuroni Defenders, who has killed thousands on behalf of the Ascendancy—including Xiniti as the true Xiniti among you will well remember.”

As he’d said Neves, a picture of a dark-skinned man in a black uniform with green and white accents appeared in my head. The uniform had a military look and did nothing to hide the muscles underneath. He reminded me of nothing more than one of the Cabal troops we’d fought. Cassie’s regeneration had surprised Iolan, so Neves couldn’t be one of them, but it didn’t make me feel comfortable.

When he said “Kamia,” the picture changed to that of a woman in a red uniform with black accents. Like Neves’ uniform, hers was a short jacket with pants in the same color, but her uniform had a black cape. Her skin was pale enough that I wondered if she was albino and her blonde-white hair pointed in that direction. Still, she wasn’t as pale as I remembered albinos were. She carried a sword and gun that had a similar shape to Cassie’s gun. It couldn’t be the same kind, though.

The picture changed back to Agent 957. His mouth held a hint of a smile, but then he opened it. “I’m giving you until noon tomorrow to surrender. That means that you bring everyone out of whatever forest or cave that you might be hiding in. After that, we’re coming in after you. Don’t make us do that. You’ll get much better treatment if it’s easy to bring you in.”

He stopped talking and stood there, arms crossed, looking at the camera. After a few moments, I began to wonder if it was over and this was the moment before the loop would restart.

Then he straightened his arms and said, “One more thing… My orders aren’t to bring you all in. My supervisors only care about the leaders. That means Jadzen Akri and all the people on colony’s council as well as a few more names I’ll list right now—“

He listed them, but then got back to talking, “—As I said, the most notorious members of your leadership. With them gone, we don’t care about the colony anymore. We don’t have room to bring them back anyway. We can kill all of them or let them stay. I think you’d prefer it if they survived, wouldn’t you?”

That’s when he stopped for real, freezing for several seconds and then starting the message from the beginning. I recorded it until I’d caught the part I’d missed earlier.

“Okay,” I shut off the connection and looked at Katuk and Jaclyn. “I guess that’s it. We’ve got a good general sense of where they are. We’ve sent off a message to the Celestial Ghosts. Plus, now we’ve got a message to bring back. Do you think we’ve got anything else that we should check out?”

Jaclyn looked out toward the gap between the end of the alley we stood in and stretch of field before the colony’s force field barrier. It was only a few hundred feet, an easy gap for her or Katuk to make and not hard for me to fly over.

“No,” Jaclyn said, but she looked over at Katuk. “Was it true what she said about Kamia? Did she kill a lot of Xiniti?”

He nodded. “There are many Xiniti that wish that the opportunity to kill her would fall to themselves or their unit. It falls to us.”

Making a quick check of the way ahead of us first, Jaclyn said, “I’m half surprised they didn’t try to give her Xiniti citizenship.”

“You misunderstand the nature of your invitation. Though we do offer citizenship to those who best us, it’s offered to those who’ve served us by killing one who’s brought shame on his/her/its family. You’ve served us doubly. First by killing my father and secondly by providing a unit for my testing.”

Okay, then, I told myself. Katuk did know about that.

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In My Daydreams

Reap: Part 1

In My Daydreams

Jump Space, Waroo Huntship, Great Bounty
Rrr’graka knew that he wasn’t flying through space in body like the all-powerful gods, but he enjoyed the illusion. He could feel the cold of jump space on his snout and smell the trail almost as he might in real space. Implants—some of his people saw them as unnecessary, others as unworthy of warriors, but he saw them as what they were—tools.

They made operating a huntship easier, practically an extension of his own body, as much a part of him as his own snout and eight furred limbs. No, they were damned useful for a huntship traveling far from Waroo Free Worlds. They’d been low on cash at K’Tepolu, their ship needed repairs, and they had no clan to take them in. The only other waroo on they station had been merchants, none of them with any need for mercenaries.

Without the implant, Rrr’graka would have had to get out the entire crew to search through the work opportunities. With it, he’d gone through everything worth doing in an hour by himself. Not all the jobs had gone well, but enough had that the ship was repaired and they now had thousands of credits of profit as well as a signed contract for next month.

He’d never have managed all of that without the implant.

He knew that his mate would point out that without the implant his crew would never have been in the open market on K’Tepolu, never have taken a job for the Human Ascendancy, never attack those young humans, and never been hurt—very nearly to the point of death. They’d had to rely on the Human Ascendancy agent to find out where the humans were going.

Without the implant, he’d have avoided the blood debt altogether.

No matter. What was it to be waroo without the odd blood debt along the way? Such things made him feel alive, and wasn’t that the point of becoming the crew of a huntship instead of some merchant vessel? He saw no issue with profit, but he’d served on a merchant ship in his younger days. He much preferred a life where he’d get to use tooth and claw in service of profit than to avoid it or risk scaring off the native customers.

No, his crew would settle the debt and then go back to K’Tepolu to fulfill the contract.

The Office of Professor Skatz, Hrrrnna Homeworld Memorial Endowed Chair in Artificer Technology and History, University of the Alliance Worlds, Capital System
It knew they were on the move. It saw the signs even if no one else did. There were signs, small signs that a being less knowledgeable about the Artificers might miss, but Professor Skatz had been researching the Artificers for its entire professional life and it knew the signs even if it couldn’t prove it.

It sat in its office, a room filled with disarmed Artificer artifacts, all of them partially dismantled and suspended within stasis fields throughout the room.

Professor Skatz sat on its couch, licking its fur for comfort. It was certain that the explosions on the Issakass world were not the product of terrorism as the Issakass claimed. It couldn’t name the entities, but it knew they were Artificers. The first explosions started near a building that held an Artificer artifact, one of the artifacts that led to the creation of motivators, resulting in disastrous effects on the societies that they led.

The size of the explosions were consistent with what it suspected was a specific entity. It didn’t know the entity’s name, but it called it the Deceiver. For all of the creature’s power, it always seemed to maneuver more creatures into the effect of its power than expected. It was clearly some sort of master tactician and/or strategist.

Professor Skatz wanted to write an article to that effect but there were signs that unlike many of the Artificers, the Deceiver was still active. It felt sure that the Deceiver was fighting one of its own on the Issakass homeworld and Professor Skatz didn’t want to get their attention.

The fact that Kee Otaki had disappeared from K’Tepolu according to one of its more reliable sources also worried it. Professor Skatz had suspected for years that she was one of the Artificers.

Now it feared that she might either be the Deceiver or his opponent. Her little store continued though, quietly encouraging technologists to re-envision technology. It wondered if she’d taken on a different identity to run the store because it had recognized her as an Artificer.

It seemed unlikely. How would she even know? All it knew was that no one had seen her for weeks.

Castle Rock Compound, Colorado, Earth
Rachel found herself staring up at the stars. The ledge looked out over the compound’s neighborhoods of suburban houses. She wasn’t alone. Tara stood next to her. Taller, blonde, and noticeably muscular, Tara had been training downstairs, something that, in Rachel’s opinion, Tara did excessively.

“They are pretty,” Tara said. “Back where I grew up, you could never be sure which universe’s sky you were looking at, and sometimes they’d overlap. You’d see the Big Dipper except that it was right next to another universe’s Big Dipper and sometimes they’d cross each other and that was pretty weird. Plus there was this one time that the Elder Gods descended from the heavens and a whole universe was destroyed.”

Rachel stopped leaning over the railing to turn and stare at her.

“But it was okay for Infinity City,” Tara continued. “By the next day an alternate version of that universe had filled in the empty spots.”

“I forget how much weird shit you’ve gone through.” Rachel shook her head.

Tara shrugged. “I didn’t know it was weird.”

Rachel nodded. “I get that. It might make you a good person to talk to, though. I’ve been having visions of space lately. There are people flying through it that are somehow me and its got something to do with Nick, but I don’t know what.”

Tara frowned. “That’s weird.”

“Yeah,” Rachel looked out over the suburban houses and yards below. “I came up with that much on my own.”

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Semicoop

Confessions

Semicoop

So I have this problem that the last few times we’ve played Dead of Winter, I got dealt the betrayer card. Now, I don’t really mind sneakily trying to push my friends into a pit of despair in a game but it does leave me with the problem that people don’t trust me anymore. The next time we play it I will probably get thrown out of the colony at the very beginning of the game. 😀

Now that we’re on the subject of betraying people, Heinze is currently playing a  game of Subterfuge with nine other board game content creators in season 2 of Clash of Creators! You can read more about it on the @ClashOfCreators Twitter account. There’s not much to see now, except for the scores – but after the game is finished, the awesome part will begin! Since this is a game of negotiations and a lot of betrayals, all players have made video diaries each day to share their strategic insights and look angry into the camera because they’ve been backstabbed once again by a so-called ally. In our case, we thought it would a lot of fun to make an animation setup for Heinze. So Admiral Upton of Semi-Cooptopia will give a daily report on all activities in the realm! We’ll keep you posted when the video diaries will be published.

For now, here’s a little preview of our setup:

View post on imgur.com

In other news, No Pun Included‘s Kickstarter campaign will launch at 5PM today! If you like their work, definitely check it out! They’re going to offer some cool promos to people who support them.

What was your biggest betrayal action in a game?

The post Confessions appeared first on Semi Co-op.

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In My Daydreams

Retreat: Part 10

In My Daydreams

Jaclyn spoke through the implant, “Do you see anything?”

As the person with the better overall view, I flew north of the town, avoiding the burning field where the starport had been. Flying upward, but still below 200 feet, I followed the land as it rose, but I didn’t have long before I did see something.

The starport field lay closest to the ocean, south of the long rocky cliff with the tunnels. On either side of the town lay open fields and more fields lay further inland, up the hill that Kals and I had climbed while looking for Katuk. In the fields between Landing, the town we’d stayed in and the colony’s other two towns, I saw the Human Ascendancy’s ships.

Thanks to years of simulations, I knew what they were. The long, squat, winged cylinders were dropships. Typically they carried forty troops, assuming the troops were human or human-sized. Given that we were facing the Human Ascendancy, that was probably the case. I counted twenty of them—which meant 800 troops, overkill when you considered that they were facing 6000 civilians, many of whom were children.

On the other hand, when you considered that some of the civilians had powers while others had been domestic terrorists, it might have been reasonable. Either way, they probably had more troops on the ship.

In the air, ten additional ships hovered above the dropships and their troops—fighters, all of them in the classic wedge shape. It worked well in atmospheres and in space. That’s what fighters needed.

So we were looking at a full squadron of dropships and a half squadron of visible fighters—with the probability that the other half of that squadron was here, but not visible. They could be he higher up in the air, watching for an attack from space or flying further inland or up or down the coast, or all of the above.

“Here’s what we’ve got,” I told Jaclyn and proceeded to fill her in on the details of what I’d seen, finishing with, “and that’s it, but the other half of the fighter squadron could be down here too, but far enough away that they’re not obvious yet.”

“Alright,” Jaclyn said, “then we’re going to see how close you have to be to town to get an ansible connection. Join up with us and we’ll all watch each other’s back while Katuk sends a message to the Celestial Ghosts.”

“Sounds good,” I twisted around and aimed the Rocket suit toward their position, watching the fighters in case any of them peeled off to chase me.

Fortunately, the Human Ascendancy didn’t typically have to fight troops in flying, powered armor. They mostly fought other humans and that meant that their opponents had powers and didn’t need powered armor.

I decided to be thankful for that and hope it didn’t mean that they were searching the air with telepaths.

It didn’t take long to find Katuk and Jaclyn’s position. They were in the middle of town in an alley between two blocks of stores. As I landed, Jaclyn said, “We could have connected with the ansible from the edge of town, but there wasn’t any cover. I thought we might blend in better here.”

“Good idea.” I fired off four observation bots, enough to give a 360 degree view of our surroundings, watching as Katuk informed us, “I’ve made a connection,” and began to request help in what the implant informed me was very formal language.

I didn’t pay attention to the details. I had him and his ansible connection whispering directly into my mind while also watching all four bots feeds. That was enough information that I didn’t have room for details.

Eventually Katuk reached the end and closed the ansible connection.

Jaclyn glanced over at him asking, “Was there any response?”

Katuk blinked. “Not as such.”

She crossed her arms over her chest. “What does that mean?”

He eyed her. “I received an automated response—“

Her lips curled. “Something like, ‘We at the Celestial Ghosts appreciate you inquiry, but we’re busy helping other people right now. We’ll get to your question as soon as possible’?”

“Well,” he said, “not in those precise words, but essentially.”

“Oh, God.” She looked up and down the alley, her head a blur. “We’d better get out of here before someone notices us. How’s it going, Rocket?”

I checked the feeds again. “Nobody’s coming to kill us so far.”

“That’s what I like to hear.” She took a few steps down the alley to the corner and we followed her. Once on the road, we had a mostly straight shot across the colony’s shielded strip of land to the outside.

Before we began to run, a voice appeared in our implants on what the implant labeled an “emergency communication channel.”

A man appeared in my mind. Dark haired with light brown skin and a square jaw, he wore a bulky, red and black armored uniform with a pistol on its belt. His broad shoulders gave them impression that he might be a big man underneath the uniform, but given the armor, it was anybody’s guess.

“I’m Agent 957 of the Human Ascendancy’s Genetic Management Office. I’m here searching for criminals and all who aid them. Surrender now or face the might of the Human Ascendancy.”

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Crying Grumpies

Yokohama, Capitalismo incipiente de cartón

Crying Grumpies

Yokohoma-Juego-CryingGrumpies-1

Si me preguntáis cual fue el juego que me introdujo en el mundo de los juegos de mesa modernos os respondería que sin lugar a dudas fue Caylus, ganador de premios y durante muchos años el top de la BGG. Recuerdo esa primera partida en un momento de mi vida, hace siete años, en el que deje de trabajar a jornada partida de martes a domingo y arranqué mi empresa de cocina a domicilio. Mucho han cambiado mis gustos lúdicos desde ese día, ahora estoy muy metido en el mundo de los wargames de cartoncitos, pero ese día tuve mi primera toma de contacto con los eurogames. Alejado del mundo de los euros no son muchos los juegos de colocación de trabajadores a los que he jugado y ninguno forma parte de mi colección. Al menos hasta que el día Reyes a mi casa debajo del árbol llego Yokohama.

Yokohoma-Juego-CryingGrumpies

Yokohama es un juego de colocación de trabajadores ambientado en la era Meiji, o cuando Japón se abrió al comercio exterior. Los jugadores tomaran el rol de un magnate que trata de construir un imperio comerciando con los bienes que produce el país y las maravillas que ofrece la importación.

Durante el turno del jugador hay tres fases, dos opcionales y una obligatoria. Durante la fase obligatoria colocaremos a nuestros secretarios, cubitos de madera, en las diferentes casillas que representan el puerto de Yokohama. Estos secretarios los usará nuestro Presidente, meeple de madera, para ir de una casilla a otra y realizar la acción de la casilla final de nuestro trayecto. Estas acciones no le sorprenderán a ningún Eurogamer, conseguir materiales, cambiar materiales por mejoras, puntos de victoria en forma y demás lindeces de este tipo de juego. Y muy en la linea de otros juegos podremos conseguir puntos de cuatro o cinco formas diferentes, vamos que es un poco ensalada de puntos. La fase opcional solo puede realizarse si se han conseguido agentes de importación y es activar las ganancias de una casillas sin necesidad de tener a nuestro presidente en ella.

Yokohoma-Juego-CryingGrumpies-3

Las mecánicas sin lugar a dudas son elegantes y claras y hacen lo que pretenden de forma sencilla y efectista. Pero como muchos de estos juegos poca sensación trasmite de estar negociando en el puerto con diferentes materiales. La mecánica principal para desplazarte por el pueblo me ha gustado mucho. Los secretarios que ponemos en el tablero nos marcan el camino que podemos seguir y contra más de estos tengamos en la casilla que activemos más materiales nos dará, pero deberemos retirarlos para en futuros turnos volverlos a la mesa. Esto no da una estrategia a largo plazo que me parece interesante.

La edición en castellano a cargo de 2 Tomatoes es muy correcta, materiales de buena calidad, por desgracia no he podido tocar la edición de de lujo que apareció en Kickstarter para pooder. comparar. Y muy importante para jugones como General es prácticamente indiferente del idioma.

Yokohoma-Juego-CryingGrumpies-2

En fin Yokohama es un buen juego dentro de su tipo que verá mesa más veces hasta decidir si sustituye en nuestro grupo juegos como Caylus o Lords of Waterdeep, juegos de tipología similar. Más corto que el primero, pero más largo que el segundo.

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Crying Grumpies

El Camarote de los Crying Grumpies S03E01 – El postapocalipsis Grumpy

Crying Grumpies
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En este primer episodio de la tercera temporada de El Camarote de los Crying Grumpies, repasaremos el género postapocalíptico, hablando de referentes como Mad Max o The Road. Nuestro nuevo ascendido Becario Grumpy, acabará el programa haciendo una cronología del apocalípsis a través del heavy y con una primicia muy especial, el nuevo single de A Sound Of Thunder: Lifebringer!

0:00 Entrada
8:15 Cine
51:29 Libros
1:18:26 Comics
1:53:57 Videojuegos
2:07:58 Juegos de mesa y minis

http://www.ivoox.com/s03e01-postapocalipsis-grumpy_md_24532473_wp_1.mp3Ir a descargar


Gracias por escucharnos, Grumpy-oyentes y recordad que en el Camarote de los Crying Grumpies, cabemos todos.

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In My Daydreams

Retreat: Part 9

In My Daydreams

It took time to fly through the tunnels, trailing Jaclyn and Katuk. The sheer size of the tunnels made it easier even if it made me think again about the tunnels’ origins. The planet had megafauna everywhere and while the creatures that created the tunnels might be long dead, they could easily be used by something big on and off—possibly even descendants of the original creators.

All the same, we didn’t see any evidence of anything like that on the way out.

We exited the tunnels some fifty miles to the north of the colony. I shot out of the tunnel over Jaclyn and Katuk’s heads before starting the landing routine, which involved aiming the Rocket suit upward and cutting almost all of the power, allowing me to hover and then drop to the ground.

We’d come out of the rock next to a forest. Trees with wide trunks and odd, bulbous leaves that stuck out of the trunks most densely near the top of the tree, but appeared all the way down the trunk. They reminded me a little bit of upside-down pine trees and a little bit of palm trees.

Either way, I saw them through my HUD, interpreted by the software using sonar, thermal, and night vision techniques to give me near normal vision at night—which it still was. I’d been woken up after midnight by the invasion, packed and evacuated to the tunnels with everyone else, witnesses to Alanna’s suicide, and now we were going out to gather information without a decent night’s sleep. I wasn’t feeling it yet but I knew I would be. Maybe we’d be able to sleep after we got back to the tunnels.

Looking south, I couldn’t see much from where the colony ought to be, but my HUD’s enhanced vision showed me flame in the sky. I hoped it wasn’t the entire colony. Clearly, they were prepared, but if the Human Ascendancy destroyed everything, it would be a lot to rebuild. On the other hand, they might have resources that I was completely unaware of.

Jaclyn broke the silence. “That doesn’t look good.”

Katuk, who was fully covered in silver armor, said, “My sensors are detecting particles in the air that are byproducts of the destruction of a fusion drive. It seems likely that we’re seeing the results of the destruction of the ships at the starport.”

I wondered how our ship was doing, deciding to wait on contacting it until I knew a little bit more about what we were facing. “So the way I understand this is that we’ll have to go to one of the colony’s villages to contact the ansible.”

I glanced over at Katuk for his response. He paused for a moment, but then started talking.

“The colony’s villages receive the ansible’s signal and then broadcast the signal across the village. We have to go within range of the signal, assuming they don’t destroy the antenna.”

Jaclyn frowned. “And we do this without anyone detecting us long enough to target us. Great. I’d say we should see how close we can get a signal without going into a village and being seen.”

I thought about that. “If we get an ansible signal, does the ansible instantly get our location?”

The implant answered me before Katuk replied and the reply wasn’t too complicated. Once the technical specs were removed, it amounted to, “Yes, it does detect that you’ve connected,” but “No, it doesn’t know precisely where.” It knew loosely where and on a planet with only three spots where you could connect to the ansible, there weren’t many places to hide once you connected.

In short, it wouldn’t know where we were, but there were bombs that could hit all the possibilities at once if they wanted to.

“Never mind,” I said, answering my own question. “Did everyone else just get the answer too?”

Jaclyn nodded and Katuk muttered something that sounded like a yes.

“OK then,” Jaclyn stared out into the dark world in front of us. “There’s not much to do more than run south. Rocket, you’ll have an aerial view, so warn us if you see something you think we’ll need to know.”

Neither Katuk nor I had anything to add to that and so we started south. Jaclyn and Katuk followed the edge where the rock met the forest. I flew above them. As we grew closer, I confirmed Katuk’s guess. It was the starport burning. They’d destroyed every ship on the field—both of the old fighters and the old colony ship.

It seemed like a waste of effort. None of them offered a threat to the ship that could destroy them from orbit.

The village stood. I didn’t see any occupiers on the ground—so far.

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Semicoop

Oh no!

Semicoop

You might already know the webcomic Webcomic Name, but if you don’t – you can read it here: http://webcomicname.com/

Tifanny mentioned that Keyper is kind of Stardew Valley the board game…  being a big fan of Stardew Valley this might be a problem. Must resist! 😉

We made a list of all the games that we’ve bought, that were sent to us or games we’ve backed on Kickstarter this year and we once again came to the realization that board game collections have a sneaky way of expanding themselves. Ours certainly has! At the moment we’re thinking about organizing a big game day at our place this summer and we’ll give away games we never play anymore to the winners. 🙂

A post shared by Semi Co-op (@semicoop) on Mar 11, 2018 at 2:16pm PDT

And we’ve finished Mechs vs Minions yesterday! It’s a game we love to play once in a while and it’s a blast every time we play it. It was great to discover that the game comes with a lot of fun challenges for players to complete after they’ve finished all of the missions. But maybe we’ll go through the campaign again with friends, we’ll see. This is definitely a game that we’re going to keep in the collection even though we’ve finished the campaign. <3

Is your board game collection growing quicker than you thought it would?

The post Oh no! appeared first on Semi Co-op.

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In My Daydreams

Retreat: Part 8

In My Daydreams

“What do we need to do to contact them?” Jaclyn pushed her way to the front, looking between Katuk and the plant. “I’m assuming that when you said ‘summon’ you meant calling them though the ansible. You’d didn’t mean some sort of magic ritual.” She paused. “Did you?”

Katuk blinked, an odd visual given his black eyes and gray skin. “When our race was younger, I believe that some did attempt to summon them with ritual magic. I don’t know if anyone does any longer. My intention was to access the ansible and send a message to an address that we’ve been given.”

I checked my implant. It knew about the address. It didn’t have any record of Xiniti magical practices. I wondered if that meant that they were hiding some cultural practices because they were embarrassed, but then reflected that I’d seen magical rituals that worked. With that in mind, I supposed they’d either lost confidence in magic or wanted to hide it.

Either way, I was more confident about connecting to the ansible than I was of performing a ritual in any system of magic.

Jaclyn nodded. “So, let’s get this straight. Our goal is to resist the Ascendancy, not to win, because we’re waiting for help from the Xiniti according to the original plan, but really because we’re hoping the Celestial Ghosts will appear first. To do this we have to access the ansible and ask the Ghosts for help without revealing the location of where we’re hiding. We also need to get a good look at the situation above ground. Is that everything?”

Cassie crossed her arms over her chest. “I hope so. Do you want to talk complicated? If contacting the Ghosts or checking out the forces means running around up there, it’s going to be hard not to reveal where we are, you know? There aren’t a lot of places nearby where people could go.”

Marcus nodded. “That’s kind of what I was wondering. You hid in this rock because it’s hard to find us, right? Is there any reason why we can’t just hide here and not go up at all? I mean, you’ve obviously been planning to hide here for ages or you wouldn’t have made an underground city. That means you’ve got to have food, right? Because if you planned to stay down here for a while, maybe the best plan would be to stay here and wait for the Xiniti show up and not risk giving away our location. It’d be boring, but I’d rather be bored than get everybody killed.”

Maru shook his head. “That’s not how it would work. I was trained by the Ascendancy. Here’s what they’ll do. First, they’ll search for us. They know this is the Resistance’s leadership’s hideout. They’ll want us alive for execution or reprogramming. If they can’t find us and they get wind that the Xiniti are coming, they’ll use a capital ship and hit us from orbit with the ship’s guns or an asteroid. They’ll get us too. Cassie and Marcus are both right. We hid here because there are more than fifty miles of caves down the coast and it’s almost impossible to find us, but there aren’t many other places to hide where creatures won’t eat you.”

I sighed, “I think we have to go out. I’ve been looking at how ansibles work, and using them reveals your location to the ansible in order for them to work. That’s fine normally, but you know how I was trained by a battle simulator that replicated standard tactics? Well, one of the first things invading forces do is get control of the ansible. They may not have it yet, but if they do, we’ll reveal our position as soon as we use it.”

Jaclyn had been checking the view from the window, but she turned back to say, “If there’s a chance they don’t control the ansible, we should try to contact the Celestial Ghosts now.”

She looked over the group. “I wish we could take everybody, but I think we’ll have to go with Nick, Katuk and me. Look, it’s a speed thing. The rest of you won’t be able to keep up. Jadzen, do any of you have maps of the tunnels? We’ll have to leave them, but it doesn’t have to be nearby.”

Jadzen said, “I can give you a copy of what we’ve surveyed, but not much more. We don’t have anyone like you.”

Moments later, I received a database of maps of the caverns and could look ever the entrances and exits. After a little while longer, we left.

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Linux Kernel Monkey Log

My affidavit in the Geniatech vs. McHardy case

Linux Kernel Monkey Log

As many people know, last week there was a court hearing in the Geniatech vs. McHardy case. This was a case brought claiming a license violation of the Linux kernel in Geniatech devices in the German court of OLG Cologne.

Harald Welte has written up a wonderful summary of the hearing, I strongly recommend that everyone go read that first.

In Harald’s summary, he refers to an affidavit that I provided to the court. Because the case was withdrawn by McHardy, my affidavit was not entered into the public record. I had always assumed that my affidavit would be made public, and since I have had a number of people ask me about what it contained, I figured it was good to just publish it for everyone to be able to see it.

There are some minor edits from what was exactly submitted to the court such as the side-by-side German translation of the English text, and some reformatting around some footnotes in the text, because I don’t know how to do that directly here, and they really were not all that relevant for anyone who reads this blog. Exhibit A is also not reproduced as it’s just a huge list of all of the kernel releases in which I felt that were no evidence of any contribution by Patrick McHardy.

AFFIDAVIT

I, the undersigned, Greg Kroah-Hartman,
declare in lieu of an oath and in the
knowledge that a wrong declaration in
lieu of an oath is punishable, to be
submitted before the Court:

I. With regard to me personally:

1. I have been an active contributor to
   the Linux Kernel since 1999.

2. Since February 1, 2012 I have been a
   Linux Foundation Fellow.  I am currently
   one of five Linux Foundation Fellows
   devoted to full time maintenance and
   advancement of Linux. In particular, I am
   the current Linux stable Kernel maintainer
   and manage the stable Kernel releases. I
   am also the maintainer for a variety of
   different subsystems that include USB,
   staging, driver core, tty, and sysfs,
   among others.

3. I have been a member of the Linux
   Technical Advisory Board since 2005.

4. I have authored two books on Linux Kernel
   development including Linux Kernel in a
   Nutshell (2006) and Linux Device Drivers
   (co-authored Third Edition in 2009.)

5. I have been a contributing editor to Linux
   Journal from 2003 - 2006.

6. I am a co-author of every Linux Kernel
   Development Report. The first report was
   based on my Ottawa Linux Symposium keynote
   in 2006, and the report has been published
   every few years since then. I have been
   one of the co-author on all of them. This
   report includes a periodic in-depth
   analysis of who is currently contributing
   to Linux. Because of this work, I have an
   in-depth knowledge of the various records
   of contributions that have been maintained
   over the course of the Linux Kernel
   project.

   For many years, Linus Torvalds compiled a
   list of contributors to the Linux kernel
   with each release. There are also usenet
   and email records of contributions made
   prior to 2005. In April of 2005, Linus
   Torvalds created a program now known as
   “Git” which is a version control system
   for tracking changes in computer files and
   coordinating work on those files among
   multiple people. Every Git directory on
   every computer contains an accurate
   repository with complete history and full
   version tracking abilities.  Every Git
   directory captures the identity of
   contributors.  Development of the Linux
   kernel has been tracked and managed using
   Git since April of 2005.

   One of the findings in the report is that
   since the 2.6.11 release in 2005, a total
   of 15,637 developers have contributed to
   the Linux Kernel.

7. I have been an advisor on the Cregit
   project and compared its results to other
   methods that have been used to identify
   contributors and contributions to the
   Linux Kernel, such as a tool known as “git
   blame” that is used by developers to
   identify contributions to a git repository
   such as the repositories used by the Linux
   Kernel project.

8. I have been shown documents related to
   court actions by Patrick McHardy to
   enforce copyright claims regarding the
   Linux Kernel. I have heard many people
   familiar with the court actions discuss
   the cases and the threats of injunction
   McHardy leverages to obtain financial
   settlements. I have not otherwise been
   involved in any of the previous court
   actions.

II. With regard to the facts:

1. The Linux Kernel project started in 1991
   with a release of code authored entirely
   by Linus Torvalds (who is also currently a
   Linux Foundation Fellow).  Since that time
   there have been a variety of ways in which
   contributions and contributors to the
   Linux Kernel have been tracked and
   identified. I am familiar with these
   records.

2. The first record of any contribution
   explicitly attributed to Patrick McHardy
   to the Linux kernel is April 23, 2002.
   McHardy’s last contribution to the Linux
   Kernel was made on November 24, 2015.

3. The Linux Kernel 2.5.12 was released by
   Linus Torvalds on April 30, 2002.

4. After review of the relevant records, I
   conclude that there is no evidence in the
   records that the Kernel community relies
   upon to identify contributions and
   contributors that Patrick McHardy made any
   code contributions to versions of the
   Linux Kernel earlier than 2.4.18 and
   2.5.12. Attached as Exhibit A is a list of
   Kernel releases which have no evidence in
   the relevant records of any contribution
   by Patrick McHardy.
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In My Daydreams

Retreat: Part 7

In My Daydreams

I could go into the details, but I won’t. Let’s just say that I’d designed the new costumes to include a water-resistant coating and with blood and brains being mostly water, nothing stuck. I think Jaclyn, Cassie and I were all grateful for that. Katuk’s Xiniti designed armor stayed clean too, but probably by a different method. Crawls-Through-Desert hadn’t been hit either, but I suspected I’d seen the glow of a force shield go up.

Jadzen had been sitting across from Alanna. She dived to the floor as Alanna’s head exploded, but she still had to change clothes. That left us back in the room with Maru, Tikki, Marcus, and Kals.

Maru had been restrained when we left, but with Alanna dead, he’d been allowed to stand in the room with everyone else.

“I still can’t say anything about it,” He stood near the front of the room, looking out of the wide second-floor window onto the people removing Alanna’s body from the first floor.

They carried her out on a floating stretcher, a blanket covering her body, the normal human outline stopping at the neck. I wondered what they did with the remains of her head.

Crawls-Through-Desert floated up to the window and landed his pot next to us. “Wish she’d survived. I had questions for her. It would have been nice to know exactly what she’d told them. Now we  need to take action  no matter what she’d have told us.”

Cassie stood near the window but a little behind me. “I figured. The Human Ascendancy isn’t going to stop looking just because we evacuated the villages. We’re going to have to fight them.”

Maru turned to look at her. “Fight them? The resistance hasn’t ever been able to take them on directly. We’ve always stayed in the shadows. We’re not soldiers. We don’t have the background for it.”

“We will have to anyway, but it’s my hope that the Xiniti and our Alliance agent will take the lead in our defense.” Jadzen Akri had returned, wearing clothes that had not been spattered with brains and blood.

Crawls-Through-Desert turned away from the darkness and streetlights and toward Jadzen. We’d all gathered near the window by then.

“Good,” the plant’s leaves tilted such that their upper surfaces aimed at Jadzen and the rest of us. “Because you will have to fight. The tunnels do mask any sign of your people, but the Ascendancy will recognize it as well. You’ll soon have the choice between fighting them on the surface or fighting them in the tunnels as you retreat.“

“That seems likely,” Katuk said, fixing his dark eyes on the plant. “Do you have some plan for fighting them?”

The plant shook its branches. “Plan? No, but I know what we’ll need to make a plan—information. That’s what we need now. Plans will come after that.”

Jadzen nodded. “You won’t find getting information as easy as you’d like. That is the disadvantage of staying within this rock. We have two antennas on the surface and a limited connection to the ansible. Unfortunately, our preparations for using it were interrupted by the death of our lead technician.”

I raised my hand halfway into the air. “Do you need technical help? I can do that sort of thing.”

Jadzen shook her head. “What we need is knowledge of the protocols for setting up the cave for habitation and we have that already. It’s merely slower than I’d prefer.”

Katuk raised his arm, copying my gesture. “What we have seen so far makes me believe that the enemy is beyond the scope of our abilities to fight and defeat. Aside from fighting to hold out until Alliance forces arrive, we have two other options. I’ll mention the first so that you know it, but not because I expect to use it. I’m referring to the weapons placed in any Xiniti designed ansible that allow us to strip any system of life. Should we deem the consequences of capture or defeat worse than death, we have the option of activating the ansible’s self-destruct and destroy everything.”

In my head, I found that I had access to the necessary codes and protocols to activate that weapon as well as others across the galaxy (though not remotely)—even one in the Xiniti space station near Earth. I blinked. “What’s the other option?”

Marcus laughed.

Katuk nodded and said, “The Xiniti have a protocol for contacting and requesting help from the Celestial Ghosts.”

Crawls-Through-Desert’s fronds stretched out toward Katuk. “We’d suspected as much. Do you believe the Ghosts will arrive before the Alliance or Xiniti reinforcements?”

Katuk regarded him with his wide, black eyes. “Out here on the edge of things? Yes.”

The plant’s branches rustled. “Then I’d say we should do it. We’ll need every scrap of help we can get. Is there any way to use the weapons you mentioned for anything less than genocide?”

Katuk tilted his head to regard the plant. “No.”

The plant said, “Then it sounds like our best shot is to summon the Ghosts, find out the situation on the surface and make a plan for survival.”

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Semicoop

That Escalated Quickly

Semicoop

Onitama is a fun abstract chess-like game in which the moves your game pieces can make are determined by which card you play. The goal is reaching the starting space of the opponent or removing the Master pawn of the other player by landing on its space. It’s a game with a high level of ‘if-this-then-that’ since two of the next possible moves of the opponent are known to you.

We’ve only played the app version of this game and that’s certainly worth checking out as well! I think this is an app we’ll be playing a lot while traveling by train. Note that Godzilla is not an existing card in the game but part of the joke. 😉

A post shared by Semi Co-op (@semicoop) on Mar 4, 2018 at 1:58pm PST

These last weeks we’ve been playing a lot of the same games: Gloomhaven, Cthulhu Wars, The Lost Expedition, London and Arkham Horror the card game. And yesterday we’ve finished the Dunwich Campaign of Arkham Horror! It was an epic finale in which just one of our characters managed to survive. My character was killed after an epic action that made it possible for us to win the game. Alas, there was no chance for him to make it to the end. Luckily, Heinze’s character did and thus we ‘won’!

Since 7th Continent will be delivered very soon (excited!), we’ll stop playing Arkham Horror LCG for now, we love the game, but we’re playing too many campaign games right now and want to have time for some variation. 😉 We’ll pick it again when things quiet down.

What’s your favorite app version of a tabletop game at the moment?

The post That Escalated Quickly appeared first on Semi Co-op.

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In My Daydreams

Retreat: Part 6

In My Daydreams

Alanna’s eyes locked on Jadzen, looking up at her from the chair we’d placed Alanna in. “I didn’t… I didn’t fully. I didn’t tell them where we were. I showed them a picture of the sky, but I never expected that they’d be able to find us. I’ve been refusing to speak to him ever since. I never expected it to go this far.”

Jadzen pulled out a chair and looked deeply into Alanna’s eyes. “Let’s start from the beginning. How did you begin to serve the Human Ascendancy?”

Alanna lowered her eyes. “I only ever became part of the resistance because I was with Iolan. When it became too dangerous to stay at home, I escaped here with him and a couple years after we came here, we broke up. I don’t know how that happened. Afterward, I became lonely and started talking to friends through the ansible through my implant even though I knew it risked being caught.”

She took a breath. “And they caught me. Everyone caught me. Maru noticed me talking to my friends and so did the Human Ascendancy. The Ascendancy recognized my implant ID and knew that I’d disappeared with a known resistance member. They contacted me while I was online, told me my name, told me how my relatives were doing and that they could kill them all if they wanted to. If I wanted them to be left alone, I had to tell them what you were doing. I didn’t need to tell them every detail or do anything that would call attention to me—just to make sure they knew whether you were on the planet or back home.”

She stopped, saying nothing, and went on. “I agreed, telling myself that I wasn’t betraying you or anyone, that I was doing a very small thing that was keeping my family and friends back home safe. I know that it sounds stupid now, but then it didn’t seem like they asked for much. The problem was that after a little while Maru noticed too—as I told you earlier. He’d been watching the logs in the ansible or he’d had someone pull the logs for him. I don’t know what kind of access he had back then, but I knew that if he was able to find out who I was talking to, you’d have to exile me or kill me.

“Except I’d done maintenance on his implant. I was doing work on everybody’s implant back then, but I’d noticed the bomb in his brain. It must have been there from back when he was a spy for the Ascendancy. He wasn’t the only one either. Geman and Dalat had both been fighter pilots so they had them too as do a few other people we’ve got here.

“I told Maru that he wasn’t going to tell anyone what was doing or I’d blow up his brain and not only his but Geman and Dalat’s too. Then I told him the I was going to need a hidden way to use the ansible and that someone was going to provide it for me—him, Geman, Dalat, whoever… It took a little doing, but in the end, I made it clear that I had complete control of his implant and I’d programmed it to explode based on triggers I’d set up…

“He did what I wanted and made sure that Geman and Dalat stayed silent with his powers and he kept it up even when you were here. He tried to get me to turn it off over the years, but I knew better. He was completely loyal to you and would have told you everything as soon as he could.”

She glanced over the group of us. “So that’s almost everything. I don’t know much about the person I was giving the information to except that he was an agent of the Genetic Management Office. He let that slip once, that and his number. Does 957 mean anything to you?”

Jadzen shook her head, “No.”

Then she looked over at us as if we might have something to say. To be fair, we had Xiniti implants with all the information that the Xiniti nation felt we could be trusted with, but if they had in-depth knowledge about individual agents of the Genetic Management Office, they hadn’t trusted us with that. All I knew was that they were aware that the Genetic Management Office’s agents were motivators, but more like Iolan had described when he’d talked about Cassie. They had the voice like Julie and were physically better than a normal human.

“I’ve got nothing,” Cassie looked around at the rest of us—Katuk, Jaclyn, and me.

“Me neither,” I said, “except that in Babylon 5, sector 957 was where all the really advanced aliens were, but I’m sure that’s not an intentional reference.”

Jaclyn folded her arms over her chest. “You’re such a geek.”

Alanna turned her head back from looking at us back toward Jadzen. “I’m sorry. I never meant it to come to this.”

Cassie’s eyes widened. “No. She’s got—“

And then Alanna’s head exploded—which was every bit as disgusting as you’re probably imagining. Brains should stay on the inside where they belong.

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Crying Grumpies

Nacidos de la Bruma para Genesys (2a Parte)

Crying Grumpies

Mistborn-Crying_Grumpies-11

Volvemos a viajar a Skaandrial de la mano de Jeit Grumpy. En el anterior articulo Jeit relleno la hoja de ambientación para jugar con el sistema Genesys en la fantástica saga de Brandon Sanderson, pero no nos contó como enfocar el profundo sistema de magia. Hoy nos adentramos en el mundo de los Brumosos y los Nacidos de la Bruma, pero debido a la extensión del texto que me ha pasado la dividiré en dos o tres artículos.

Mistborn-Crying_Grumpies-9

Alomancia

Antes de nada vamos a dejar bien claro unas cuantos conceptos:

– Partiremos de la base que quien esté leyendo esto está familiarizado tanto con la alomancia (es decir se ha leído al menos El Imperio Final) como con el sistema Genesys (haber jugado a Star Wars de FFG ayuda pero no sirve) en especial con la sección de magia. Haberse ojeado las reglas las juego de rol de Mistborn de Crafty Games (aquí teneis una preview ¡ojo que tiene muchos spoilers! ) ayuda a acotar mejor las habilidades alomanticas.

– Lo que os voy a comentar son ideas/pautas, no son reglas escritas en piedra que sean sagradas e inmutables. Intento abarcar aspectos generales, si alguien quiere hilar más fino no veo porque no pueda. Aún así recordad que es imposible plasmar la alomancia al 100% en este sistema (y en casi cualquier otro) de la misma manera que es imposible plasmar al 100% un duelo de espadas o una carrera de naves espaciales.

-Equilibrio: Cuando comencé a diseñar las reglas de la Alomancia me vinieron un par de asuntos importantes, ¿Cómo se gestionan esas habilidades? Y ¿Cómo logras crear un equilibrio en un mundo donde un jugador puede ser un brumoso y otro puede ser un nacido de la bruma? Siempre me ha gustado el equilibrio entre personajes/clases en una partida de rol. Es cierto que hay momentos donde unos jugadores deben destacar más que otros pero las razones deberían ser más narrativas que estadísticas. Hay muchas cosas que hicieron bien los chicos de FFG con Star Wars y una de ellas (además del sistema) fue que lograron hacer que los Jedis no fueran esa clase que en nada es infinitamente mejor que cualquier otra clase (como por ejemplo pasa en la versión de d20). Mi idea era pues que, aunque un nacido de la bruma podía acceder a todos los poderes alomanticos (y a algunos más) nunca podría ser tan bueno en un elemento como un brumoso.

Mistborn-Nacidos_de_la_Bruma-Crying_Grumpies-Steve_ Argyle

– Me gustaría además aclarar antes unas cuantas facetas o manías mías que me gusta aplicar cuando dirigo o adapto un mundo:

Me gusta medir el tiempo; se mide en turnos, escenas y sesiones, décadas jugando a D&D me han hecho odiar los efectos que duran X minutos/horas por nivel. Cronometrar las escenas (y más cuando no es un combate) hace más daño que bien en mi opinión. Además el tiempo en las partidas es relativo, los días pueden durar minutos y las horas pueden durar muchas sesiones. Así que suelo dar más prioridad a los efectos por sesión más que por día.

No hay micromanagement del equipo mundano, se que hay gente que le fascina estarse horas apuntando cuantos palmos de cuerda y cuantas onzas de aceite para lámpara tiene su personaje en el inventario pero para mi, eso es un coñazo. Prefiero que las habilidades de los personajes definan el equipo que, o bien tienen encima o bien saben improvisar (y si no, mirad el episodio de Pickle Rick). Otra cosa es que un objeto en concreto sea pieza clave para la aventura (Como una reliquia mágica o el favor del señor de la región) pero eso ya es un elemento de trama.

Acotar los consumibles, mis experiencias con el Cypher (y Numenera) me hicieron ver que realmente los consumibles son muy útiles si limitas el número que puedes llevar a la vez, les das mucha utilidad y permites que se puedan reponer rápidamente y con facilidad.

El dinero es secundario, a no ser que quieras que tu mundo tenga millones de tablas de equipo en un mundo super globalizado y/o que existan millones de cosas útiles que comprar, el dinero (y las interminables tablas de precios que te diferencian el coste del vino bueno y el de garrafón) lo considero algo muy secundario. El equipo útil (como armas de gran calidad, amuletos mágicos o ese rifle gauss con giroestabilizadores último modelo) o lo encuentras, o lo ganas o te lo tuneas tu mismo. No hace falta ir mendigando y llevando la cuenta de cada mísera moneda y pelearte con el director de juego para encontrar la tienda que tenga lo que quieres al precio adecuado, que ya lo hacemos en el mundo real.

Y con todas estas pautas definidas, vayamos a ponerle números a la Alomancia.

Mistborn-Crying_Grumpies-10

.

Alomacia (Int*): Alomancia es la habilidad de quemar metales y aleaciones dentro del cuerpo para realizar proezas sobrehumanas. En función del metal/aleación ingerido se obtiene un efecto u otro que van desde mover objetos metálicos hasta afectar las emociones de los demás. Un brumoso únicamente puede usar un metal/aleación mientras que un nacido de la bruma es capaz de usar los ocho metales/aleaciones básicos más otros (como el oro y el Atium).

Cuando se adquiere la habilidad de Alomancia es necesario definir si el personaje es un brumoso o un nacido de la bruma. En el caso de ser brumoso además deberá decir qué tipo de brumoso es:

Lanza monedas: Queman acero y son capaces de empujar metales.

Atraedores: Queman hierro y son capaces de tirar de los metales.

Aplacador: Queman latón y pueden “apagar” las emociones.

Encendedor: Queman zinc y pueden “encender” las emociones.

Ahumador: Queman cobre y puede generar una “nube de cobre” que bloquea tanto la alomancia emocional (Latón y Zinc) como la detección de un buscador.

Buscador: Queman bronce y son capaces de detectar el uso de poderes alomanticos (incluso el tipo de poder que usan y para qué lo usan).

Violento: Queman peltre y son capaces de obtener una fuerza y resistencia sobrehumana.

Ojos de estaño: Queman estaño y son capaces de amplificar sus sentidos.

*¿Por qué Inteligencia? La alomancia no es un tema de fuerza bruta (incluso si eres un violento) sino de sutileza y precisión. Un lanza monedas deben entender las líneas de los metales y como empujarlas con la fuerza adecuada (sobretodo si quiere “volar”) mientras que un encendedor debe saber qué emociones debe tirar y en qué medida para obtener el efecto adecuado por no decir que un buscador debe comprender los diferentes pulsos que siente. De ahí que me haya decantado por usar ese atributo.

No obstante siempre podeis crear un talento (especialmente para brumosos) que permita sustituir el atributo por otro (por ejemplo, un talento que permita usar Astucia para un ojos de estaño o Voluntad a un ahumador)

Mistborn-Crying_Grumpies-8

Uso de la alomancia: La alomancia se puede usar de tres maneras, como un poder, como un apoyo y como talentos.

Como apoyo: Cuando realizas determinadas acciones, puedes “apoyarte” con la alomancia, por ejemplo un violento podría abrir una puerta trabaja sin necesidad de usar una palanca o un buscador podría “rastrear” a una persona entre una multitud siguiendo un pulso alomantico. A efectos de juego se consideran un apoyo que pueden desde evitar dados negros (de complicación) a otorgar dados azules (de mejora).

Un ejemplo más específico es el del peltre, que si se declara que se usa antes de realizar la tirada de ataque aumenta el daño en cuerpo a cuerpo (o con armas arrojadizas) en la puntuación de alomancia. Este uso representa una aplicación básica de los poderes alomanticos y a priori no debería reemplazar el uso como un poder.

Como poder: Siguiendo las reglas de la magia de Genesys, algunos metales están bien estipulados en dichas reglas. A continuación vamos a definir los usos más comunes de dichos metales:

Acero: Puede usarse como un conjuro de ataque utilizando los siguientes efectos:

Blast*, Close combat, Deadly*, Impact, Manipulative**, Range, Destructive* y Empowered.

* Determinados objetos (como monedas afiladas) pueden servir como focos de ataque y dar ayudas a quien quiera añadir uno de estos efectos.

** A discreción del narrador (generalmente si el objetivo es más pesado que el lanzador) puede que sea necesario más de una ventaja. Adicionalmente se puede usar para desarmar un arma/objeto metálico (el número de ventajas a determinar por el narrador, generalmente una o dos como mucho).

Además se puede usar como barrera duplicando los siguientes efectos:

Additional target, Range, Add Defense, Empowered, Reflection.

Lamentablemente sólo sirve contra ataques metalicos

Finalmente se puede usar como utilidad para saltar y evitar caídas.

Mistborn-Crying_Grumpies-7

Hierro: Puede usarse como un conjuro de ataque al igual que el Acero (ver arriba) aunque su efectividad depende más del entorno y que si desarmas a alguien puedes quedarte el objeto. Su naturaleza limita más el uso como elemento de utilidad  y además puede usarse para “atraer” los ataques metálicos a zonas más protegidas de tu armadura generando un efecto similar a la barrera (pero sin poder aplicar el efecto de Reflection).

Zinc/Latón: Puede usarse como un efecto de maldición (alterando las emociones del objetivo) aplicando los siguientes efectos:

Enervate, Range, Additional Target, Despair y Paralyzed.

También podría usarse para contrarrestar el efecto contrario que otra persona esté usando como el poder de Dispersar (exactamente igual que en el manual básico). Pese a que teóricamente se pueden lograr los mismos efectos con ambos metales, el narrador puede sugerir que en algunas situaciones sea más fácil aplacar que encender y viceversa.

¿Por qué no se puede hacer el efecto de aumentar con latón/zinc? Aunque sea factible el uso de la alomancia emocional para “ayudar” a los aliados, este uso es más minoritario y prefiero que simplemente se pueda usar latón/zinc para mejorar algunos talentos como Inspiring rhetoric.

Bronce: Aquí entramos en otra categoría, no abordada por el sistema (aún). Sentir, habilidad que requiere tirada y concentración. El buscador (o nacido de la bruma) quema bronce para detectar pulsos alománticos, realiza una tirada de Alomancia fácil, un éxito permite detectar el metal/metales que está quemando a distancia corta, el efecto que está realizando (otro éxito más) y cuánta reserva le queda (otro éxito más). Nótese que el gasto de éxitos es escalado (para saber el efecto primero hay que saber qué metal está usando) y que se puede ampliar la distancia un rango de la misma manera que aplicando el efecto Range y que si hay más de un metal se deben gastar los éxitos adicionales por separado.

Cobre: Aquí entramos en terreno escabroso, si nos guiamos únicamente por lo que dicen los libros, a priori una nube de cobre es imposible de romper y bloquearía completamente cualquier uso de Bronce, además de proteger al brumoso de los efectos del Zinc y Latón aunque hay excepciones a esta norma (que no comentaré aquí) prefiero romper esta regla, permitiendo que sea posible atravesar dicha nube con la siguiente mecánica: Cada vez que alguien intenta aplicar alguno de los metales mencionados arriba dentro de una nube de cobre, se hará una tirada opuesta con la habilidad de alomancia de los dos contendientes, el ganador logrará su objetivo (bloquear el poder o romper la nube). Las ventajas pueden usarse para (entre otras cosas) para evitar que la otra persona se percate del éxito del otro.

Peltre: Un violento puede replicar los efectos de curación con los siguientes efectos:

Restoration y Heal Critical.

Únicamente el alomántico puede ser quien recibe la cura.

Estaño: Un ojos de estaño no puede replicar efectos adicionales más allá que el que le otorgan los talentos y el de apoyo.

 

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Volvemos a dejar las cosas a medias, en el próximo y posiblemente último capitulo nos adentraremos en la creación de nuevos talentos así como a la gestión de las reservas de metales de nuestros personajes. Como siempre darle las gracias a Jeit por su colaboración y la semana que viene más.

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In My Daydreams

Retreat: Part 5

In My Daydreams

The conversation in our heads had taken place in seconds, but not quickly enough that someone who’d grown up with implants wouldn’t notice.

Jadzen sent all of us a message through her implant or computer bracelet—I didn’t know which and it didn’t matter. “What are you discussing?”

Kals sent a private message to me. “Is there anything you sent us that I shouldn’t tell her?”

I replied, “I don’t think so.”

So she gave her all of it or so I assume. All I know is that Jadzen dropped her head, closing her eyes for a few  seconds and letting out a breath. She looked tired, as if a massive weight had fallen on her shoulders.

I could imagine how she might feel that way. Over the course of a couple days at least four people she’d known and trusted for years had turned out to be working for the Human Ascendancy, willingly or not.

Crawls-Through-Desert interrupted all our thoughts with a question. “Do you know where Alanna is? The boy’s reasoning is sound even if we don’t have proof.”

Jadzen’s eyes closed as she consulted a computer. “She’s near the front of the cave. The big building to the right of the entrance holds the power equipment.”

The plant’s branches shook. “We should capture her and bring her here immediately. She has half a dozen ways of getting the Human Ascendancy’s attention. The fastest of you should get her before she betrays the colony.”

All the talking went on in our heads. In the room, Jaclyn and I caught each other’s eye and she opened a private implant connection.

“Ordinarily, I’d be asking why we’re listening to the plant, but he’s making sense. We should go immediately. I’m going to ask Katuk too.”

Instants later, I heard Katuk’s voice on our link. “I’m in full agreement. We should go immediately.”

Jaclyn passed it on to the full group as the three of us ran down the stairs and out the front door of the bulding.

I activated the rockets because I’d never be able to keep up without them. Jaclyn and Katuk ran down the side of the street, avoiding and sometimes jumping over floating platforms and the people walking off to the side of them. I kept up even though I couldn’t fly as quickly as Jaclyn could run, mostly because I could fly straight the entire time. My biggest worry was that I might forget I was underground, try for some altitude and hit the ceiling.

I didn’t. I have that much sense.

We reached the entrance in less than thirty seconds. I flipped and used the rockets to slow myself down, finally hovering and lowering myself to the steps in front of the front door. My boots touched the steps as Jaclyn and Katuk came to a stop in front of the stairs.

Jaclyn opened a private channel for the three of us. “Unless the two fo you have a better idea, I’m saying we do a snatch and grab—get her straight out of the building before she knows it and can trigger something.”

We stepped inside. Cylinders as tall as I was went all the way around the room. I didn’t recognize them on my own, but the implant did. They collected ambient energy. There wouldn’t be much of it down here, but they’d been collecting for years and probably had power for as long as we were likely to be down here.

Alanna stood in the middle of the room, talking to a group of about ten people, all of them wearing tool belts. She stopped to look at us as we entered and her eyes widened. Fairly or not, I felt certain she guessed why we were there.

Jaclyn and Katuk didn’t wait to ask if she’d be willing to go quietly. They both ran, turning into silver blurs. Unable to match their speed, I said, “Everyone freeze.”

I barely got the two words out before Jaclyn and Katuk slowed down enough to grab her, elbowing her people out of the way to do it.

Jaclyn carried her out with Katuk clearing the path in front of her. I didn’t wait around to answer questions in the room, activating the rockets the moment I passed through the doorway outside.

They had her back at Jadzen’s building within seconds. I was them as they brought her through the front door. Traveling so quickly through the streets hadn’t agreed with her. She had a coughing fit that started as Jaclyn carried her inside and didn’t stop for half a minute.

When we brought her inside, Cassie met us at the door. “Over here,” she said, pointing down the hall. When we followed her, we found ourselves in the first floor’s common area.

Jadzen stood there waiting for her along with Crawls-Through-Deserts in his floating pot.

“Tell us, Alanna,” Jadzen said, her voice rich with complex tones, “why did you betray us to the Ascendancy?”

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In My Daydreams

Server Move

In My Daydreams

Hey folks,

Some of you may have noticed that this site was down yesterday for a short period that I like to refer to as “half of the day.”

You might be wondering why.

Well, it goes like this. Over the weekend, I had this site and several others moved to a new server because it had more recently updated development tools. The move was largely unnoticeable. The problem came when they asked me “Can we delete the information on the old server?” and I said “Yes.”

Apparently they didn’t have the DNS information quite right because even though the site still existed on the new server, no one could reach it.

Ah well, it works now and I’m not planning to move again soon.

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In My Daydreams

Retreat: Part 4

In My Daydreams

“I’ll have to show you,” Kals said, but she sent a message through her bracelet to my implant. “I need the footage of Maru talking to Geman and Dalat.”

I sent it to her.

You know how you sometimes know something is wrong, but don’t know why you know? Some people believe it’s magic, and others something psychic. I believe that for most people, most of the time, it’s the brain recognizing a pattern that it can’t put a name to.

It that moment, it wasn’t one of us who had a bad feeling but Maru—or so I assume. Because even as Jadzen blinked and began to look thoughtful, Maru drew a gun. Technically, it wasn’t a gun in the sense we usually mean it—a tube through which a missile is propelled forward by an explosive. It was a shiny oval that stuck to the back of his hand and fired a laser beam.

My implant informed me that the Human Ascendancy’s agents often used laser pistols with that form factor.

He raised his right hand slowly, giving the rest of us time to sense that something indefinable was wrong. Who exactly he intended to shoot wasn’t obvious, but Jaclyn and Katuk both moved forward in separate blurs of silver, Katuk wearing Xiniti armor and Jaclyn the faux Xiniti armor skin on her new League costume.

When it fired, the laser hit both of them, but it stopped instants later. I didn’t how it happened but by the time he stopped firing Maru lay on the room’s floor with Katuk pointing his arm (and the weapon that formed out of it) at him. Jaclyn had Maru’s weapon in her hand, but then she crushed it.

He spoke, and as he did it, I could tell that he was using his voice’s powers on us. I recognized the sound. At the same time, all of our costumes’ protections activated, playing notes near enough to the important notes and overtones to disrupt them (except now I was more aware of how many there were).

Even more interesting, our suits weren’t the only ones doing it. Kals and her mother were also making noise. To judge from the noise, it seemed like they were blocking his voice with their own.

I should have guessed that they could do it. I’d never thought about adding tones that Maru couldn’t counter at the same time that he was countering others.

It struck me that Julie, former member of Justice Fist, was in elementary school by comparison to their college or graduate level skills.

Before I fully thought through what that meant, Maru stopped trying to use his voice, standing still, smiling, his entire body relaxed as if this were a good day.

He looked at Jadzen, “I’m sorry. I didn’t want to betray you, but if I did anything else, I’d die, and I can’t tell you how or who did it because I’ll still die. I’ll understand if you force me to tell you. I know what this colony means to you. I’ve been hoping that you’d catch on or that they’d catch on.”

He nodded toward us. Then he said, “I couldn’t say anything directly, but I tried to make it obvious. I didn’t make it obvious enough because as much as I love the cause, I still hoped to live.”

Over the team’s implants, Jaclyn asked, “Do we have any reason to believe him?”

“No idea,” I said. “He did seem suspicious, but that also works if he’s actually the bad guy.”

Cassie broke into the conversation with, “He’s telling the truth. There’s a bomb in his head. The gun recognized it. It’s a copy of an Abominator device used to keep people silent—either by killing the victim or people around them.”

Jaclyn raised an eyebrow. “A copy of Abominator tech? Is there any chance you could turn it off?”

Cassie shook her head. “It’s a copy. They didn’t copy everything—just the design. Otherwise I would have noticed it the first time we met the guy.”

The gun’s voice echoed in my brain. “A POOR IMITATION—BARELY WORTHY OF THE MASTERS’ SACRED MEMORY! IT MUST—”

“Sorry… I get sick of his rants so I cut him off.” Cassie said, but she sounded more amused than apologetic.

Marcus’ voice came over the connection. “This reminds me of the The Dark Knight. You remember the bomb in the guy’s stomach?”

I barely noticed. I had a feeling that I was on the edge of something.

I started checking Xiniti records about the bomb, learning that the same technology was used for implants, that the Abominators developed implants along with the internal bombs. That led me to the question of who would have the knowledge to plant a bomb in someone’s head. The answer was obvious—someone who knew about implants—the former specialty of Alanna, the colony’s lead tech. I’d discounted her as the mole because even though she’d been around from early on, and was one of the people who used the ansible when we thought the hidden admin account was being used, she wasn’t a motivator.

Except you didn’t need a motivator if you could put an explosive implant inside a motivator’s brain.

I didn’t know exactly why she’d betrayed them, but maybe it had something to do with her breakup with Iolan? All I knew for sure was that if we mentioned her name and it was her, Maru’s head would explode and more likely than not, it would warn her first.

I sent everyone (except for Jadzen and Maru) what I’d just guessed, including my reasoning and my warning.

It all made sense. We could figure out why when we found her.

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Semicoop

Critical Role

Semicoop

First: Critical Role is a show in which a group of voice-actors play Dungeons & Dragons together! It’s fun and if you’re interested, you can check it out here.

I’ll admit that I’ve never seen the first season of Geek and Sundry‘s Critical Role, but I couldn’t resist the temptation of watching it after all the online hype around season 2! And ever since that moment… I’m hooked and I’m always looking forward to the moment a new episode airs. It’s a perfect show to ‘watch’ on a second screen while doing some illustration work. I don’t have the time to pick up DnD again, so this certainly scratches that DnD-itch for me. 😉

A post shared by Semi Co-op (@semicoop) on Feb 24, 2018 at 2:42pm PST

And we finally played Cthulhu Wars! And the game is so much lighter than I had imagined. Not in weight, of course, the game is ridiculously big… not to mention all the available expansions – but in the terms of game mechanics. I’m usually not the biggest of strategic conquering games, but I really enjoyed Cthulhu Wars and would love to play it again a second time.

Who are your favorite tabletop gamers with a live stream/let’s play videos?

The post Critical Role appeared first on Semi Co-op.

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In My Daydreams

Finishing Tomorrow

In My Daydreams

The current post simply isn’t coming together quickly enough for an update tonight. I’m going to finish tomorrow.

Jim

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Crying Grumpies

Thimbleweed Park, Aún más Stranger

Crying Grumpies

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Si hace unos días os hablaba de lo difícil que es salirse airoso del legado de otros autores, creo que hay algo aún más complicado, tu propio legado. Las pasadas Navidades me descargué Thimbleweed Park para el Ipad, una nueva aventura gráfica de Ron Gilbert. Financiada a través de Kickstarter y disponible en casi todas las plataformas actuales que os podáis imaginar. Sólo me queda deciros, Bienvenidos a Thimbleweed Park.

Como os decía un poco más arriba este juego lo firman Ron Gilbert y Gary Winnick, padres también de Maniac Mansion y The Secret of Monkey Island. Lo que significa creadores de uno de esos géneros de capa caída conocido como Aventuras Gráficas o Point-n-Click. Thimbleweed Park no es una secuela espiritual de los otros dos juegos mencionados sino que es más bien un juego que los acompaña, mismas mecánicas, diseño gráfico similar al primero pero hecho en la actualidad. Vamos un ejercicio de nostalgia destinado sin duda alguna a aquellos que nos iniciamos en el mundo de los juegos con sus anteriores obras.

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La historia empieza con un asesinato y la llegada de dos agentes de la ley a un pueblo creado a imagen y semejanza de Twiin Peaks. Poco a poco se unirán a nosotros más personajes jugables  como un payaso caído en desgracia, un fantasma o una programadora de aventuras gráficas. Con este punto de partida deberemos desentrañar los misterios del pueblo.

Tanto a nivel gráfico como jugable volvemos unos cuantos años atrás en el tiempo. El arte es una carta de amor al píxel. No tiene la preciosidad gráfica de juegos como Fez pero se encarga de recordarnos que no necesitamos texturas en HD ni mil polígonos para disfrutar de un juego. La mecánica si has jugado otras aventuras del estilo no te sorprenderá. Disponemos de una serie de verbos que nos permitirán interactuar con nuestro entorno para ir resolviendo los puzzles que nos plantea el juego. Por suerte la gran mayoría de los puzzles tienen lógica, aunque para resolverlos tengas que recurrir a ayuda para encontrar ese objeto que has pasado por alto. Pero os mentiría si no os dijese que a partir del último tercio la lógica es tan rebuscada que busqué la solución a más de uno de los puzzles.

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La historia en mi opinión es más que correcta, aunque el giro final empieza a verse demasiado pronto. Como en otros juegos de los autores el humor es una parte indisoluble del mismo. En este caso además el juego está plagado de referencias a sus otros juegos o al auge y declive de las aventuras Point & Click que nos sacarán más de una y de dos sonrisas.

Thimbleweed Park es una muy buena aventura gráfica, que posiblemente disfrutarás si te gusta el género pero que aporta poco o nada nuevo al mismo.

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